selective or proximity expansion strategy?

civ2003

Chieftain
Joined
May 21, 2003
Messages
23
Hi,
After starting a new game, do you expand by building cities close to the capital ( they don't overlap tho, but borders joined up ) even tho the nearby tiles are poor ( no resources ) and thus make it very very slow for the city to grow. If not, do you build only build cities on tiles with access to resources ( food, luxury, raw material ) although they may be quite far from the capital, resulting in an empire that is sparse.

Which do you think is a better choice?
 
Close to the capital and overlapping. Unless the terrain is truly dreadful - total desert, for example. That's the first few cities. Then it depends on what is nearby, where the AI seems to be, etc. But I like a reasonably dense initial build anyway.
 
I would agree with MadScot. Whether you go for a denser build or "optimum" - no overlap, you really don't want too much distance between cities. Do that and you'll have a civ that's very hard to defend against an AI attack and/or AI's plopping settlers in among your cities.
Occasionally, faced with a patch of desert, mountains, or jungle, I'll leave some space, but later "backfill" to close the area off from the AI.
 
In my current game ( large, continental,monarch, 9 civs ), i have 11 cities and they are rather spread out because the area around my capital is very poor for growth and all the resources are spread out. However, I took a long time ( at 875 BC now ) to build them as my settlers have to travel long distances:(

compare my city layout to the other civs,
 

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but i don't really have a choice, some of the areas are really bad,
there are a few patches with no food bonus, no grassland, no fresh water which means no irrigation. If i were to build a city there, the city can't support a size of more than 3.

Therefore i suppose its better to build on more fertile land tho further away but with faster growth.
 
hmmm i go for bonus tiles. if i see a cow and a little bit of extra commerce just by moving my settler jsut a tiny bit (usually 1 or 2) of tiles, i'd go for that radius, since later on, you'll need all the tiles u can get.

gotta love those river sides. i always grab those river sides for extra commerce. Chances are at the start, i always follow the river when scouting to find a good expansion spot.
 
Oh don't forget, early on irrigation is meaningless. so forget irrigating and if the city is 2-3 squares away from river, try not to worry too much.

by the time irrigation improves food production, you'd probably irrigate the nearby cities anyway to connect.
 
Irrigation is not worthless early in the game. It has no benefit to any tile producing two food - which means plains with a 1 food bonus, or grassland without a bonus. On everything else, it adds one food .

The despotism penalty is that any production (food, shields or commerce) greater than 2 is reduced by one. So irrigating to get from 2 to 3 is pointless, because the penalty just knocks you back down.

But, for example, plain (1 food, 1 shield) will improve to 2 food, 1 shield when irrigated, even in Despotism. And that is actually faster than mining a regular grassland tile would be, and gives the same results.
 
yea yea i missed that part !
plains. n flood plains can be irrigated, but generally leave grasslands alone. i always mine those shield grasslands for the extra shield.
 
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