"Selling" luxury items

Vanduul

Chieftain
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Oct 3, 2010
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I've seen this mentioned before in other posts. I have no idea how you do this. Any help would be appreciated. I have been playing Civ since C2CTP but never really delved in very deep. Love exploiting the slingshots but always seem to run short of gold.

Thanks.
 
In the trade screens, just click on one of your luxury resources, preferably one that you've got multiple sources so you don't use happiness. Leave the opponent side of the screen blank, and click "What will you give me for this?" Or just set a gold amount and see if they adjust it down or not :) I usually sell strategic resources, actually, because sometimes civs will take them even if they don't have the tech to use them yet >< Go figure.
 
Play an Arabic game on an archipelagp and make a point out of it to control and re-export every single excess resource you have all the time. You will quickly master peddling.
 
You can sell luxury resources by trading it either for gold or gold per turn. Each luxury resource sells for about ~300 gold (or ~10gpt). In my experience, the value of luxury resources drops slightly as time goes on.

It also means that luxury resources are the most expensive way to maintain happiness, at 2gpt per happy. It's significantly cheaper to sell all your luxury resources and build colosseums everywhere, if you have the hammers to spare.
 
You can also sell your open borders for 50g (not always though) to every civ you meet as long as either of you have writing tech. Easy way to boost income early in the game. When you go to war also remember to first sell every luxury you own to your victim for gold. You immediately get your resources back + lots of gold and the ai can't rushbuy any additional defence for some time.
 
I make a point to never sell open borders. Someone on here said that the AI just uses it to scope out what you have. (Obviously the AI technically knows what you have, but won't take it into account unless they've scouted you.)
 
I always sell open borders. The only negative effect that could possibly come from it is the A.I. deeming me weak enough to attack, in which case there's not much to fear.

The only time I don't sell open borders is if I want their borders too, and then I'll make the even trade. But I rarely do that.
 
I've seen this mentioned before in other posts. I have no idea how you do this. Any help would be appreciated. I have been playing Civ since C2CTP but never really delved in very deep. Love exploiting the slingshots but always seem to run short of gold.

Thanks.

You only get the bonus from the first resource. If you have 2+, always try to sell the excess in the diplomacy screen. Click trade and see what they're offer.
 
i stop selling open borders after the AIs start to get really big armies, because it's so annoying having their armies clogging up my land.
 
Also remember you can borrow money from AI. Get a lump sum from them in exchange for slightly higher gold per turn deal from you. Meaning you can finance a military campaign or a new settlement with it quickly and then let them earn the interest on the loan.

You can also declare war on your lender to break the deal and not pay cash. But that's bad for business in the future.
 
It really annoys me that I keep bankrupting the other civs by selling my luxuries. They keep begging me to take their strategic resources when I'm not interested in more gold-sucking military units.
 
Odd question: I read a post in one of the threads where a poster wrote that he would "take out a loan from the AI" before then attacking it. What does this means? Selling open borders?

I just thought it was an odd statement.
 
Odd question: I read a post in one of the threads where a poster wrote that he would "take out a loan from the AI" before then attacking it. What does this means? Selling open borders?

I just thought it was an odd statement.

What you do is ask another Civ for x amount of gold in exchange for y gold per turn over 45 turns. Once you've got their gold, you declare war on them, breaking the agreement, and no longer having to pay the gold per turn
 
I found out a bug with strategic ressources / patronage.

On a pangea standard map I was in a corner and decided to go for cultural vitory.

Around 1800AD I had like 7 cultured city states gifting me loads of Aluminium so around 97 units.

Knowing not what to do with it, I started thinking of selling it. Bismark was the only other AI and had the whole map for himself and 25K gold in bank.

I sold 90 units (30 turns) to bismark for like 3K gold.
But for some reason; the deal was cancelled next turn and I had my 97 aluminium back so guess what; I resold it to bismark... who bought it again just to find out that next turn the deal got cancelled again.... so I could sell it again.

The worst part is that 30 turns later, the deal came to an end again and I was gaining 100 aluminium every turn leaving me with 1120 alumuinium..... Figuring out a bug I reloaded an old autosave and only sold it once to him every 30 turns (as it was meant to be) but I litteraly could plunder him easily.

M
 
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