Sengoku - bug or AI cheat?

Tweedledum

Prince
Joined
Feb 19, 2002
Messages
456
Location
London, UK
I'm not sure whether to call this a bug or a cheat (I'd probably better go for the former, if only avoid upsetting people :D )


My frontier towns were being plagued by attacks from Ninja sent out by the Date (they may have hidden nationality but its usually fairly obvious who's sending them...) - and, yes they were attacking the cities (one of them managed to kill an Arquebusier fortified in a city on a hill behind Great Wall-enhanced walls).

So, I think, time to repay the compliment. So I build a big stack of my own Ninjas, march them off the Date capital and...

... do absolutely nothing when I find that my Ninja (unlike the AI's)
are not able to attack cities :mad: :mad: :mad: :mad: :mad:

As I said, I'm not sure if this is a bug or a cheat but whichever it is, it needs fixing URGENTLY
 
Did it come with a message similar to "only ground units can attack settlements" when you are trying to attack with a ship.
Or did the ninja just remained standing as if the terrain was impassible.
 
Ninjas can only attack cities during a war!

To prevent such human abuses of them...
 
@theoden: no message, they just remained standing

@lord42: but there was no state of war when the AI units attacked my cities - so the AI is allowed to "abuse" them, in which case I do know what to call it: its an AI cheat.
 
I'd call it an AI cheat too. They can attack your cities whenever they want, but you can't do the same unless you're at war with them. If I were in your situation I'd go ahead and declare war on the Date, then take out their Diamyo with your stack of Ninja.
 
I experienced this little problem too. And what's great is that they'll attack and you'll see them coming out of their city centers and you know for sure who it is. Total AI cheat!
 
Originally posted by Zandrew
If I were in your situation I'd go ahead and declare war on the Date, then take out their Diamyo with your stack of Ninja.

That's exactly what I did :D I was a bit worried about it because I wasn't set up for a full scale war (and I knew they'd completed the tech tree so I was potentially sending Ninja against an 11/11 Daimyo), so I investigated the city first, found it had no Yamabushi there and decided to risk it - I had a lot of Ninja.)

(Edit: I had thought that the presence of Yamis prevented stealth attack but it doesn't, so I could have saved my money...)

It turned out to be the shortest war in history: my first Ninja attack killed the Daimyo without taking a scratch - I guess the idiot AI doesn't upgrade Daimyos :eek:
 
Originally posted by Tweedledum
I guess the idiot AI doesn't upgrade Daimyos :eek:

When I played this Conquest, the game never allowed me to upgrade my Daimyo:king: beyond 3/3. I never figured out why; I had resources and moola coming out the ears.

It worried me, but I didn't allow Ninjas anywhere near the Daimyo, so it wasn't a real problem.
 
Same thing happened to me- I send a 25 stack of ninja to attack the biggest civ in the game. And then I find out the AI doesn't upgrade.[phaser]

(i'm the blue guy)
 
@Downstrike

If you forgot to ugrade your Daimyo two times and get another upgrade tech you will loose the upgrade ability of your daimyo. It is a known bug (IIRC). :crazyeye:
 
Originally posted by Taé Shala
@Downstrike

If you forgot to ugrade your Daimyo two times and get another upgrade tech you will loose the upgrade ability of your daimyo. It is a known bug (IIRC). :crazyeye:

Oh, OK

But we don't even have to forget. Early on, if either the funds or the resources are lacking - and the resources usually are lacking early on - we can remember all we want to no avail. There are times when this scenario simply thumbs its smug Daimyo noses:p at us.
 
I've encountered this in the mod I'm making. Hidden nationality units can attack and even conquer cities if they are computer controlled without declaring war first. The same does not work if they are player controlled. You bascially have to keep the units from getting to your cities.
 
Originally posted by Invisible Rhino
The same does not work if they are player controlled.

That's the way it seemed to me.

IMHO, that makes it a cheat.

I feel fully justified in playing a turn over when the AI takes advantage of a functionality that the game prohibits the player from using.

Of course, in an MP game, we're just screwed.
 
Back
Top Bottom