"Sentry" a unit is odd.

Stinson

Chieftain
Joined
Dec 20, 2005
Messages
25
I don't think the "sentry" feature works in 1.52. At least, it doesn't work the way the game says it should.

I am at war with the aztecs right now. I captured one of their tiny islands outside of their main island. I had a destroyer sitting on the coast with the sentry comand, thinking that it will attack, and destroy, any aztec galleon/frigate that comes within an adjacent square of my destroyer. Well, sure enough, one does - full of cavalry that can easily take back the city. The ship sails in, and unloads it's contents without ever even being aknowledged by my destroyer. Wasn't my ship supposed to attack anything that comes into any adjacent square... like the game states?

I also had a sentry failure when the aztecs first attacked me. I have a load of ships around my main island - all set in a way that they should attack any ship that comes near them - which will prevent any landings on my coast. Didn't happen. Their galleon cruised past my ships, unloads it's men, and leaves them to cause trouble.
 
What I need is a command that lets me put units in strategic positions, put them to sleep, and have them wake up if any enemy units come by. Sort of like a sentry command, only useful.
 
Stinson said:
Their galleon cruised past my ships, unloads it's men, and leaves them to cause trouble.

What you might try is to move your ships further out to sea. The distance they see out to sea to the shore should be more than a transport can travel in one trun. When the transport 'shoots the gap' he will not be able to make landfall on that turn allowing your 'awakened' ship to take him.

If I am short on ships I would consider taking empty transports and placing them out in sentry mode as early warning scouts keeping your attack ships back. You may loose the transport but the advantage of the early warning to take out his loaded one can off set the risk. As I obtain more ships I relieve the transports.
 
Yes as you can wake the unit and use it where as skip a turn the movement is wasted.
 
It is different in that skip turn the unit will want orders on the next turn. In sentry the unit will only ask for orders when he sees an enemy unit which could be 20 turns from now (or never).
 
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