This is driving me nuts - I'm tired of adding civs manually via the scenario button, enough so to force me to ask here. Here's what I'm trying to do:
I want to start in a certain location every time, regardless of what civ I choose to play as. I also do NOT want to define where other civs start, nor what civs are playing the game. In simple terms, I want to make a map where I always start off in a certain isolated place regardless of what civ I pick to play as, connected via land bridges, and do not want any control over what is going on beyond those bridges. Meaning beyond my start location, everything is randomized. Think of it as playing a map from the standard single player setup menu, except the map isn't dynamically generated at the game start, and you are always starting in a position you define.
In other game sdk's (such as sins of a solar empire) this is easily done because you (the player) is always defined as "Player #" (# being the number of players the map can support, so usually you are 1); not so for this one I guess?
Is there some way to do what I want, or is this going to require some awful messy hack involving LUA or tearing apart the sdk kit itself? It's a little depressing that the AI is so bad at combat that I need to be taking on teams of them just to make things fair on custom maps, too
I want to start in a certain location every time, regardless of what civ I choose to play as. I also do NOT want to define where other civs start, nor what civs are playing the game. In simple terms, I want to make a map where I always start off in a certain isolated place regardless of what civ I pick to play as, connected via land bridges, and do not want any control over what is going on beyond those bridges. Meaning beyond my start location, everything is randomized. Think of it as playing a map from the standard single player setup menu, except the map isn't dynamically generated at the game start, and you are always starting in a position you define.
In other game sdk's (such as sins of a solar empire) this is easily done because you (the player) is always defined as "Player #" (# being the number of players the map can support, so usually you are 1); not so for this one I guess?
Is there some way to do what I want, or is this going to require some awful messy hack involving LUA or tearing apart the sdk kit itself? It's a little depressing that the AI is so bad at combat that I need to be taking on teams of them just to make things fair on custom maps, too
