Setting up turn info

Joined
Apr 21, 2008
Messages
4,901
Just a thread so we can set up a layout of the updates for the turn. Everyone can just through out ideas that will make it informative but also easy to read. General W (or someone else) could you please post the updates that you had in the previous games. And the game going on now (But do a turn that would make a difference in the game by giving me and everybody else info).
 
I'll go first with a turn log for free. The turn took place in the first turns of the GONG war.


City Status (* = completed build)
City Name in Italics indicates maximum population.

1. Freedom Central (12): Intelligence Agency in 6.
2. Thessauronicleus (12): VTank in 2.
3. Kazgungudom (12): VTank -> VTank in 2.
4. Thombriel (12): VTank in 2.
5. Fortress of Meleet (12): VTank in 2.
6. Kremlin (12): VTank in 1.
7. Citadel of Ur (12): VTank -> VTank in 2.
8. Tower of Babel (12): VTank in 1.
9. Ishme-Shamash (12): VTank in 1.
10. Weltonspolt (12): VTank in 1.
11. Teal domination (12): VTank in 1.
12. Ninhursag-Ki (12): VTank in 1.
13. Azurra Coast (12): VTank in 4.
14. Lake Port (12): VTank in 2.
15. Marad-Dur (12): VTank -> VTank in 2.
16. Sugar-Free Wheaties (12): VTank in 3.
17. FreeToes (12): VTank in 1.
18. Coastal Geeks (12): VTank in 4.
19. Liberty Bell (12): VTank -> VTank in 3.
20. TuTuba (7): vCruiser in 55.
21. Cat Ballou (12): VTank in 1.
22. Freehand (12): VTank in 1.
23. Chicago XIII (12): VTank in 1.
24. Farkle Liberation (8): Settler in 1.
25. Numenor (3): vDestroyer in 71.
26. Vista-Free (7): VDestroyer in 40.
27. Jungle-Free (7): VTank in 1.
28. Ellis Island (5): vDestroyer in 32.
29. Unshackled (7): vTank in 32.
30. Perelandra (6): Coastal Fortress in 30.
31. Dusty Harbor (4/11SE): vDestroyer in 44.
32. Debt-Free (7): vTank in 4.
33. Sid City (6/11NW): rDestroyer in 21.
34. Gratis (7): VTank in 23.
35. Martin Luther King Jr. (4/11NW): rDestroyer in 49.
36. Gun-Free (7): vDestroyer in 36.
37. Freeborn (5/11NW): rDestroyer in 49.
38. Monte Cristo (4/11SE): rDestroyer in 118.
39. Footloose (5/11SE): rDestroyer in 59.


City Buildings

* 01 x Sun Tzu's Art of War (Kazgungudom)
* 01 x Theory of Evoultion (Kazgungudom)
* 01 x Palace (Freedom Central)
* 01 x Forbidden Palace (Kazgungudom)
* 01 x Hoover Dam (Kazgungudom)
* 01 x Wall Street (Citadel of Ur)
* 02 x Granaries
* 22 x Marketplaces
* 25 x Libraries
* 15 x Universities
* 31 x Barracks (via Sun Tzu)
* 31 x Hydro Plants (via Hoover)
* 15 x Courthouses
* 20 x Harbors
* 12 x Aqueducts
* 19 x Factories
* 15 x Banks
* 10 x Stock Exchanges
* 02 x Commercial Docks


Military Status
19 Workers
75 Infantry
09 Transport
07 Marines
14 Cruiser
01 AL-Battani
23 Tanks

Military Support
Total Units: 148 (-7)
Allowed Units: 103 (-5)
Cost per Turn: 90 gpt (-4)

Compared to BABE (Republic) we are strong.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are average.
Compared to GONG (Feudalism) we are strong.

Domestic Issues
Computers in 7 turns.
2600 gold, -177 gpt
80% science (up 40%)
10% luxuries
10% taxes (down 40%)

Resources connected to Freedom Central
03 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.

01 Incense (from BABE)
01 Dyes are connected (from The Council).
03 Spices are connected (to The Council, to BABE).
02 Ivory are connected.
05 Gems are connected.


Turn 210, 940AD
Unit moves
Naval
* Lydia Sutherland: SW.
* Mercy of Meleet: SW.
* Mischief of Meleet: SW.
* LS-001: SW.
* Teal Thunder: SW.
* LS-002: SW.
* LS-003: SW.
* LS-004: SW.
* LS-005: SW.
* LS-006: SW.
* LS-007: SW.

Military

4/5 Tank08 vs 3/4 MDI02 NE of St. Alphonzo's -> 4/5 Tank08.
4/5 Tank08 vs 2/2 Infantry in St. Alphonzo's -> 4/5 Tank08. St. Alphonzo's captured.
4/4 Tank27 vs 4/4 Infantry in Palace of Prine -> 3 /4 Tank27.
4/4 Tank27 vs 3/3 Infantry in Palace of Prine -> 3/5 Tank27.
4/4 Tank28 vs 2/2 Infantry in Palace of Prine -> 3/4 Tank28
3/4 Tank28 vs 4/4 Spear in Palace of Prine -> 3/5 Tank28.
1/4 Tank15 vs 4/4 Spear in Palace of Prine -> 1/4 Tank15.
1/4 Tank15 vs 4/4 Spear in Palace of Prine -> 2/5 Tank15.
1/4 Tank05 vs 4/4 Spear in Palace of Prine -> 1/4 Tank05.
1/4 Tank05 vs 2/4 Cavalry in Palace of Prine -> 2/5 Tank05.
1/4 Tank vs 1/3 Cavalry in Palace of Prine -> 1/4 Tank
1/4 Tank vs 1/4 Cavalry in Palace of Prine -> 2/5 Cavalry
4/4 Tank32 vs 2/2 Infantry 2SW of Palace of Prine -> 4/4 Tank32
4/4 Vcruiser (Teal Thunder) vs 3/3 Edmund Frizegard -> 3/4 Teal Thunder.
4/4 VMarine. -> Castle Donnington captured.
4/4 VMarine. -> Love Shack captured.


Workers

W031 * (2SE of Kazkungudom): clear pollution.
W032 * (2SE of Kazkungudom): clear pollution.
W033 * (2SE of Kazkungudom): clear pollution.
W034 * (2SE of Kazkungudom): clear pollution.
W035 * (2SE of Kazkungudom): clear pollution.
W036 * (2SE of Kazkungudom): clear pollution.
W037 * (2SE of Kazkungudom): .
W038 * (2SE of Kazkungudom): .
W052 * (2SE of Kazkungudom): .

W055 * ( NE of Weltospolt): clear pollution.
W057 * ( NE of Weltospolt): clear pollution.
W059 * ( NE of Weltospolt): clear pollution.
W060 * ( NE of Weltospolt): clear pollution.
W062 * ( NE of Weltospolt): clear pollution.
W064 * ( NE of Weltospolt): clear pollution.
W065 * ( NE of Weltospolt): .
W066 * ( NE of Weltospolt): .
W067 * ( NE of Weltospolt): .
W069 * ( NE of Weltospolt): .


Former Workers
W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans'

What it says


Turn 210, 940AD
Zoomed Out
Spoiler:
Screen shot

GONG Lands SW
Spoiler:
"


Turn 210, 940AD
Trading: BABE
Spoiler:
"

Trading: The Council
Spoiler:
"

Trading: GONG
Spoiler:
"

Trading: SABER
Spoiler:
"

Domestic Status
Spoiler:
"

Power Graph
Spoiler:
"

Victory Screen
Spoiler:
"
 
This is a good idea. I have been playing with XML and XSLT lately and it is possible to create an application which stores data and formats it into HTML for viewing. Random experimentation and exploration is good, but I need a project to work on. I was thinking of merging this foray into web apps with our game.

For the task of turn tracking it should be possible to create an application which will format the data from an XML in a manner which is very recognizable to the Civilization Player (us). It should be possible to allow for the entry of turn information (including notes, remarks, etc) by the Turn Player as well as the creation of new data (when we build/research things). By creating a new XML file for each turn it should also be possible to view the state of the game during any turn.

I haven't delved into the Civ Game XMLs too deeply yet but have been reading up on it and, for the most part, all the game's 'data' is in there...for the purposes of this app it would just be a matter of pulling out the information we needed for math purposes (building/unit names, hammer requirements, promotions, combat/resource bonuses, difficulty, civics, etc).

At any rate, I'm bored these days and need a project to work on. If there is some interest in helping to tweak this thing and attempt to implement it during the game (as long as it is functional) then I can probably have something for us either before start or quite early on in the game to begin playing around with. I would be really interested to see how a project like this would come out with some of the people we have on this team!
 
That sounds like an interesting idea, Viva Chingon! I'm a sucker for projects that make day-to-day management easier (even though development time might exceed saved time ;)) and I know my fair share of programming, so I can certainly help if you need it. :)
 
You might want to change some of that, remake, since both the general and I are on the Council and some of that info is stuff that might be spoilerish for us.
 
Your buildings, mainly - get an idea of how much maintenance you guys are running, stuff like that. I guess at this point, it probably doesn't matter much anyway
 
That was kind of the point. And yes it's different now.
 
Back
Top Bottom