rainmaker said:
Thanks that's very helpful
For clarification - If my first city could be a factory, should I hold off any settlers until it is large enough to produce the settlers. If it isn't, should I build a settler and make my next city one to produce the settlers. Very simpistic I know!!!
Very big YES. If you have food bonus at your capital, immeadiately start calculating what is needed for the settler factory and build all that.
In this case, my usual build order is 1 or 2 scouts (depending on the situation) - granary - settlers......
It is very important to get the factory running asap, you wont need to produce any other settlers than those from the factory. Normally i make settlers from only the factory, and workers from every city as soon as its build. To clarify the effect of a settler factory:
In Deity/Sid games, i only play games with food bonus at start. In 1000 BC, i usually have 12 or 13 cities, all of them being productive, growing and with some barracks.
I am now in the last classic gotm on regent. NO food bonus, no factory, i don't know exactly, but i had like 9 or 10 cities @ 1000BC and they were all not growing because i was building settlers and workers everywhere. The impact of an early factory is huge.
If your capital can't be a factory, i just build a settler at growth to 3. If i can build another factory, i will do so, but in this case, i do not rely on the factory since it would be active far too late to have it build all my settlers.
btw, in some cases it is also good to go for a granary without your city having a food bonus. In this game i am now playing without factories at regent, (low diff = less corruption) the cities near my capital started out with 3 after mining the BG. after growing, it became 4. In that case, i just build a granary first. It will delay the settler only a few turns, but after that double growth is pretty nice and the settlers come out every 10 turns instead of 20.