Severe Blasting Workshop issue

DrStalker

Chieftain
Joined
May 14, 2008
Messages
59
I have a serious issue with the blasting workshop; as soon as a build a golem with the ability to shoot fireballs (including Barnaxus) one of three things happens:

* The game hangs
* A bugged golem is produced
* The apocalypse counter jumps to 100 and a bugged golem is produced.


civ4_buggedgolem.jpg


The exact numbers differ; I'm yet to produce a unit that doesn't have a negative score for either strength or movement so I've not been able to dominate the world with this bug. :-) Reloading the game will cause problems again as soon as the unit is complete, and I started a new game which also had that issue.

I'm using FfH 1031e on Beyond the Sword (through Steam) and other than this problem I've not had any issues.

Anyone have any advice on how to avoid or fix this problem? I'd like to try the Luchuirp, but this makes it rather difficult... if my army of golems can't obliterate everything in their path with fireballs, why bother! :-)
 
I have a serious issue with the blasting workshop; as soon as a build a golem with the ability to shoot fireballs (including Barnaxus) one of three things happens:

* The game hangs
* A bugged golem is produced
* The apocalypse counter jumps to 100 and a bugged golem is produced.


civ4_buggedgolem.jpg


The exact numbers differ; I'm yet to produce a unit that doesn't have a negative score for either strength or movement so I've not been able to dominate the world with this bug. :-) Reloading the game will cause problems again as soon as the unit is complete, and I started a new game which also had that issue.

I'm using FfH 1031e on Beyond the Sword (through Steam) and other than this problem I've not had any issues.

Anyone have any advice on how to avoid or fix this problem? I'd like to try the Luchuirp, but this makes it rather difficult... if my army of golems can't obliterate everything in their path with fireballs, why bother! :-)

That was fixed in patch "a". I just rechecked to make sure the fix was in "e" and it looks to be good. I would verify the patch is applied correctly by opening the Readme file in the Fall from Heaven 2 031 directory and making sure it says 0.31e
 
That was fixed in patch "a". I just rechecked to make sure the fix was in "e" and it looks to be good. I would verify the patch is applied correctly by opening the Readme file in the Fall from Heaven 2 031 directory and making sure it says 0.31e

Looks like the patch wasn't applied properly; I'll try again now. Thanks!

EDIT: That fixed the problem. Great!
 
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