Hello, great mod. I love the idea and single player works fine for me but when I created a multiplayer game to play with my friend it gave us an out of sync error asking for one of us to leave and rejoin the server. There is nothing I can see wrong with the game, its still lets us play and runs. I have the Civ 4 1.09 patch and version 1.3-a of your mod.
flasch186. it did the same to me go back and try again. i had to try 3 times to get it to work. 1st time no code,2nd code did not work,3rd finally it worked. i tried the other file source and that did not work at all. good luck.
flasch186. it did the same to me go back and try again. i had to try 3 times to get it to work. 1st time no code,2nd code did not work,3rd finally it worked. i tried the other file source and that did not work at all. good luck.
Well...I can't complain too much about them...what do you expect from "Free" fileshare services! I'll try to keep an eye on the links to be sure there's at least one working!
As to multiplayer...were you able to get the multiplayer game working in the end or did it keep un-sync-ing?
thanks sevo, this fusion mod is wonderful.
i want to add one thing to the suggestion list, perhaps you have tried the europa europa mod, and what i would appriciate to see added are the extended civics. there are far more combinations and far more possibilities in there, and it is great to shape your empire politics and feeling.
and, for sure, the lost units, but this is on list, as i read it.
i tried to merge ´em by myself, but ended up just in a bunch of xml errors..
thx again and.. keep it up!
ka www.3dtowns.at
post scriptum: downloading wasnt a problem.. i chose savefiles service
That different computers have different data on the game, so on one comp one thing happes but on another another thing happens (usualy with random numbers).
I've been enjoying this mod a great deal, and thought I'd take your advice, Sevo, about the Blue Marble Terrain mod. Unfortunately, after I'd loaded BMT, yours seems to have vanished. I tried reinstalling Sevomod repeatedly, in all the given locations, and still end up stuck with the intro screens and the BMT logo. (Yes, I've changed the INI file back to read MODS = mods/sevomod.) Any useful ideas? Thanks!
EDIT: I've tied uninstalling BMT--still no dice. Finally, I installed Sevomod in my Civ4/mods directory, and loaded it through there. That worked, until I tried to subsequently load a sevomod game. I was told this required sevomod; did I wish to restart Civ4 and do so? I did, and it attempted to load two iterations of the game before crashing.
Well, I got back Sevomod--but at the cost of deinstalling and reinstalling the game...as well as losing my previous saved game, since the new installation (with Sevomod loaded) wouldn't recognize my sevomod save. Weird. Probably something to do with the way Civ4 looks at saves.
So does anybody know why BMT seemingly overwrote Sevomod?
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