SGOTM 08 - XTeam

Roster:
leif - UP
ShannonCT - On Deck
Killercane
rrau
Cactus Pete
- just played!

Mad Professor - On the savannah looking for an internet connection! :deal:
Frederiksberg - Taking a break. :scan:
Jimmy Thunder - On Sabbatical :health:
Gator - RL! :cringe:

OK, looks like I have it.

Been doing some calculations. How do we know how many beakers carried over from the last research project, can't seem to find the number? :crazyeye:

There are two major goals for this turn set:
First is to gain the Oracle and CS sling on turn 70. In achieving this, we will pop a Great Scientist on turn 66 and he becomes an Academy in our Capital. Once the Settler pops, also on turn 66, we can build another Axe, or shall we start on Rax?
Settler founds a city 1-tile north of the Pigs?
Research remains at 100% to speed CoL's. MM capital for commerce by working coastal tile instead of Copper after Settler. Check to make sure CoL's completes in time.

Second is to make a try for Copper City. Move all four units to Copper City and occupy the two Plains Tiles and the Hill Tile, unless two units appear in the city or we decide otherwise based upon Archer movement.

Once Axe is produced in PH City, he goes to hill by Horse Tile.

Workers pre-chop forests for Oracle and then finish them in time to build it. The forests around our Capital are pre-chopped for Lighthouse and TGLighthouse.

The only thing I am worried about is the roads we have built into the jungle and the speed this might give Barbarians moving into our cultural boundaries, particularly the Cow tile as we try to complete the Oracle. We have no military to oppose a Barb? :eek:
 
Roster:

There are two major goals for this turn set:
First is to gain the Oracle and CS sling on turn 70. Is it not the case that, should circumstances like a barb attack or some other random event occur, we can respond and delay Oracle a turn without dire consequences? In achieving this, we will pop a Great Scientist on turn 66 and he becomes an Academy in our Capital. Once the Settler pops, also on turn 66, we can build another Axe, or shall we start on Rax? Depends on how badly and quickly we need an axe. Or, if we are at peace, perhaps another settler.
Settler founds a city 1-tile north of the Pigs? Does anyone think settling a fish/horse city has merit, if we are at peace?
Research remains at 100% to speed CoL's. I'm a little leary of going under 20 gold in the treasury. Is one turn faster to Oracle worth the risk? MM capital for commerce by working coastal tile instead of Copper after Settler. Are you sure you'll need to do this? Check to make sure CoL's completes in time.

Second is to make a try for Copper City. Move all four units to Copper City and occupy the two Plains Tiles and the Hill Tile, unless two units appear in the city or we decide otherwise based upon Archer movement or lack of movement or movement of new units built in Ulundi.

Once Axe is produced in PH City, he goes to hill by Horse Tile. Suppose we raze city, then Shaka might chose to build another worker and try to mine Ulundi's copper hill, in which case the axe might be able to prevent that.

Workers pre-chop forests for Oracle and then finish them in time to build it. See no reason why they need to pre-chop. They can just complete their chops, and you can switch the city build to barracks or axe as you deem wise. By completing the chops it will be easier to tell how many turns you can devote to, say, an axe -- if one is needed -- and still get the Oracle in time for CoL. The forests around our Capital are pre-chopped for Lighthouse Going to pop-rush this, I think) and TGLighthouse.

The only thing I am worried about is the roads we have built into the jungle and the speed this might give Barbarians moving into our cultural boundaries, particularly the Cow tile as we try to complete the Oracle. That's why I have been fog busting with the worker each turn to at least have advanced warning. We have no military to oppose a Barb? :eek:
Yes, see earlier post -- a benefit of moving one of the warriors home.

Then there is the issue of a tentative plan if we need to sign a peace treaty. I'm going to be unavailable all day tomorrow and was hoping you could play a turn tonight (be checking regularly tonight) and see what happens IBT.
 
Been doing some calculations. How do we know how many beakers carried over from the last research project, can't seem to find the number? :crazyeye:

Looks like 15-20 to me. When you're calculating beakers applied to CoL, don't forget to multiply by 1.2 to account for the 20% bonus for knowing prereqs.

Once the Settler pops, also on turn 66, we can build another Axe, or shall we start on Rax?

Rax, unless another axe is badly needed.

Settler founds a city 1-tile north of the Pigs?

That would be my preference.

Once Axe is produced in PH City, he goes to hill by Horse Tile.

Axe can wander between horses and copper and stop/delay both from being hooked.

The only thing I am worried about is the roads we have built into the jungle and the speed this might give Barbarians moving into our cultural boundaries, particularly the Cow tile as we try to complete the Oracle. We have no military to oppose a Barb? :eek:

If a barb appears, an axe can be chopped in PH City. We have three forests in PH City's fat cross.
 
Does anyone think settling a fish/horse city has merit, if we are at peace?

Ulundi is the big prize. We need to get a move on building barrackses and axes before Construction is researched. I don't think we have time for more settlers until that axe/cat force is headed for Ulundi.

I'm a little leary of going under 20 gold in the treasury.

I think 10 is the number to try to keep right now (most turns, but ok to go below for a few turns to get CoL sooner). 20 is the cost of rebuilding a washed out road.

"MM capital for commerce by working coastal tile instead of Copper after Settler."

Are you sure you'll need to do this?

Not for more than a couple turns. Alternatively, PH City can work the lake for extra coins.

Then there is the issue of a tentative plan if we need to sign a peace treaty. I'm going to be unavailable all day tomorrow and was hoping you could play a turn tonight (be checking regularly tonight) and see what happens IBT.

Yes, I agree.
 
Had a crash for some reason, after restart, everything seems OK. ;)
Got to stop reading those political sites... :rolleyes:

Turn played and Shaka's Archer ran off to the South, toward the Horse Tile. :hmm:

The Worker in Copper City popped out and started a Cottage on a plains tile.
Save attached below.

attachment.php
 
Ulundi is the big prize. We need to get a move on building barrackses and axes before Construction is researched. I don't think we have time for more settlers until that axe/cat force is headed for Ulundi. No arguement.

I think 10 is the number to try to keep right now (most turns, but ok to go below for a few turns to get CoL sooner). 20 is the cost of rebuilding a washed out road. Could be the road to the gold, but how likely is that?

Not for more than a couple turns. Alternatively, PH City can work the lake for extra coins. I worked the lake to good effect in my practice game.



Yes, I agree.
Check. . . . .
 
If a barb appears, an axe can be chopped in PH City. We have three forests in PH City's fat cross.
Won't this delay Oracle?

How many forests do we need for Lighthouse (pop-rush?) and TGLighthouse? Can I use a forest there if I should need an Axe?
 
Won't this delay Oracle?

How many forests do we need for Lighthouse (pop-rush?) and TGLighthouse? Can I use a forest there if I should need an Axe?

We only need two forests for Oracle, and there are three forests in the FC of PH City. It would be better to be able to save it for GLH, but if a barb approaches, we need an axe. If we pop-rush the lighthouse, GLH costs 4 forests. So it would be nice if a barb didn't show up.
 
We only need two forests for Oracle, and there are three forests in the FC of PH City. It would be better to be able to save it for GLH, but if a barb approaches, we need an axe. If we pop-rush the lighthouse, GLH costs 4 forests. So it would be nice if a barb didn't show up.
Here we go again!
Time to go out and make the appropriate sacrifices to the RNG Gods. Incense anyone? :p
Why do we always seems to be out on a hope and a :please:
 
Where is the spearman in relation to the picture above :confused:? Wont he be getting another archer or an impi in Umguns soon?
 
Where is the spearman in relation to the picture above :confused:? Wont he be getting another archer or an impi in Umguns soon?
The Spear is traveling with the Warrior (stacked) that is directly south of Ulundi.
 
Good luck!
 
Good luck!
:thanx:

Planning to play some this evening. At least four turns, unless something unusual happens, when we close on Copper City and see what is there then.

Comments welcome. :)
 
:thanx:

Planning to play some this evening. At least four turns, unless something unusual happens, when we close on Copper City and see what is there then.

If Shaka doesn't build a second unit by the time our 4 units are ready to attack, I think you can go ahead and attack with the axeman to see how much damage it does. Then we can evaluate our chances of razing Copper City with our 3 remaining units.

On workboat exploration:
It looks like those islands to the north might be a dead end. If you move the northern workboat north this turn and don't see an eastward passage, it will probably have to loop around those islands and come back south. In that case, it's probably most efficient to have the new workboat go west along the southern shore of our continent, and the northern workboat look for an eastern passage near the marble island. That's safer than the northern workboat going west, where it might run into a Zulu galley.
 
If Shaka doesn't build a second unit by the time our 4 units are ready to attack, I think you can go ahead and attack with the axeman to see how much damage it does. Then we can evaluate our chances of razing Copper City with our 3 remaining units.
OK.

On workboat exploration:
It looks like those islands to the north might be a dead end. If you move the northern workboat north this turn and don't see an eastward passage, it will probably have to loop around those islands and come back south. In that case, it's probably most efficient to have the new workboat go west along the southern shore of our continent, and the northern workboat look for an eastern passage near the marble island. That's safer than the northern workboat going west, where it might run into a Zulu galley.
This sounds good. :thumbsup:
 
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