SGOTM 08 - XTeam

That would suit me fine. Planning on th 28th or 29th and then playing sometime in the first weekend of January.

I'm probably not online for the next 2-3 days. Talk to you again on the 28th.

Sounds good! :thumbsup:

Updated Roster:
Frederiksberg - UP
leif - On Deck
ShannonCT
Cactus Pete
rrau
- If you feel up to taking a set, please let us know and I'll slot you as UP.

Mad Professor - Checking in and hopefully safe for Christmas. :xmastree:
Jimmy Thunder - On Sabbatical :health:
Gator - How are you Gator? :scan:
Killercane - Retired. :coffee:

This is also a Danish Christmas tradition. Most important is the pickled herring served on dark rye bread and the snaps which is basically a shot of strong alcohol flavored with local herbs. Skål! :xmascheers:
:xmascheers: Our heritage is Swedish as my grandfather was born there, near Gothenberg. I have been there and it is very nice.

In America, pickled herring didn't catch on too well, but the tradition of glogg has replaced snaps. Although our homemade stuff is made with vodka or similar with spices and fruit instead of wine. :cheers: Warms the heart on a cold winter's night... :D

Hope you enjoyed yours as much as we enjoyed ours. :xmassign:
 
:xmascheers: Merry Christmas, everyone!
:xmastree:

I like the holiday forum graphics!
 
Delighted to have Fred back on board; hope leif is fully recovered and feeling up to the festivities.

Wish everyone a memorable Christmas . . . green or white, on whatever continent!
 
I'm amazed by the number of messages posted on Christmas Day.

(And the Christmas colour scheme of the site is taking some getting used to!!)

I wasn't anywhere near a computer on Christmas day - I ferried my wife and the four of our kids that are with us in Kenya to an orphanage in a village not far away on a little 125cc motorbike I have acquired - this is Africa - three on a motor bike is tame - I did it in three trips. Some of my neighbours would have tried to do it in one. Not me. Anyhow, we enjoyed the roast goat very much indeed with the orphanage director his wife, and 24 kids adding to our family for the day. :)

Have a great New Year, friends! :D
 
I wasn't anywhere near a computer on Christmas day - I ferried my wife and the four of our kids that are with us in Kenya to an orphanage in a village not far away on a little 125cc motorbike I have acquired - this is Africa - three on a motor bike is tame - I did it in three trips. Some of my neighbours would have tried to do it in one. Not me. Anyhow, we enjoyed the roast goat very much indeed with the orphanage director his wife, and 24 kids adding to our family for the day. :)
Sounds to me like a Christmas to be remembered always! :xmascheers:
Very pleased to hear that you got to spend it with your family and the extended family as well. :thumbsup:

Have a great New Year, friends! :D
And wishes for all the best in the New Year for you and your family.
:newyear:
 
Yes, of course, Santa plays Civ, and he's probably a Fanatic under an assumed name. Brought me Colonization for Christmas, and my son and I have done nothing else but play it for last three days. (Most convenient that the team is taking a break. No need to rush a plan, Fred.)
 
Yes, of course, Santa plays Civ, and he's probably a Fanatic under an assumed name. Brought me Colonization for Christmas, and my son and I have done nothing else but play it for last three days. (Most convenient that the team is taking a break. No need to rush a plan, Fred.)
What name do you suppose Santa would choose on CivFanatics? :hmm:
:D

Received Colonization as well, but haven't had much time to play with so much family here. How do you like it? I read a bit in the Colonization forum and it seems that it has a few challenges? Glad to hear that your son is having so much fun with you playing. :thumbsup:
 
leif said:
Gator - How are you Gator?

Better then in prior weeks. RL has been kicking my butt way too much recently. About a week after my last post, my brother had a mild heart attack. He is doing better now and was able to travel down to Florida for Christmas.

On top of that my computer has been down for over a month, possible related to a bad Vista update and definately related to a dead video card. Computer is fixed now, so one major task completed. But I'm still working on the duplex next door. We've painted, refloored, re-hung doors, and replaced sinks. Next up are the closets and cabinets then it should be pretty much done.


I'm glad to see everyone is doing well and it is nice to see Fred back as well. I hope everyone has had a nice Christmas holiday season so far.
 
I promised to put something up for discussion so here's a start. I have concentrated on tech path and how to coordinate it with Wonder builds. I have also tried to address the problem of the unknown GP type due in X-ville. The idea behind the proposal is to get rid of the uncertainty ASAP by hiring the maximum number of merchants in X-ville GP pops in 11 turns. This means that hammer output will be reduced and for this reason I propose to build UN somewhere else.

Proposed tech path:

Banking (1) -- Constitution (2) -- Democracy (3) -- Biology (5) -- if GM in X-ville Medicine (6) -- if Versailles not built DR (2) -- Economics (2) -- Corporation (2) -- Refrigeration (5)

The turn numbers are a little uncertain - depending on how the war develops (captured gold) and how much the captured cities can help when they come out of anarchy. Golden age ends after 13 turns and as a rule of thumb we can assume that commerce drops by 15% and hammers by 20%. Note, that if we include Medicine the 6 turns it takes to research corresponds to postponing Diplo VC to 2nd vote. So we can shoot for the same UN date in both cases. Alternatively conquest may be possible in the time frame given when Medicine is included in the tech path.

The associated builds (For the case where we skip Medicine but include DR) in our best production cities:

Ivoryville (117 hpt) Cuirassier (1), .....

Ulundi (107 hpt - 140 with IW) IW (5), Rock'n'Roll (6), Hollywood (9)

Horseville (83 hpt) UN (12), Bank(3), Wall Street(9)

Furville (75 hpt) Cristo Redentor (7 w. chops), The Statue of Liberty (11)

Oporto (54 hpt soon 63 hpt) West Point (5), Bank (5)

Lisbon (MM to 51 hpt) Broadway (12), National Park (7)

X-ville (25 hpt - 77 hpt w. wshops) Cannon(2), Bank (3), Cuirassier(2), Cuirassier (1), Settler (2), Settler (1), Versailles (6)

Braga (49 hpt) Bank(5), ? (1) The Eiffel Tower (6)

Jute (43 hpt) Cuirassier (1), Cuirassier (3), Bank(4)

Guimares (40 hpt) Bank(5), The Kremlin (10)

Stoneville (MM to 26 hpt) Frigate (1), Bank (8)

Canalville (21 hpt soon 26 hpt) Globe (9)

Coimbra (18 hpt) FP (9)

I have reserved Ivoryville for Cuir's but it could be used for building a hospital near the end and maybe even forge + Red Cross. Not all required settlers are scheduled as the number depends on our ability to capture island cities. If we don't get a GM and skip Medicine Wall Street, Hollywood and possibly the Natl. Park have to be pop rushed as last build to fit the desired victory date. If we do get a GM and go for Medicine some of the builds have to be reworked. One of the annoying problems is the limit on National Wonders that prevents X-ville and Ulundi from building Wall Street and Red Cross. I think it's possible but it may require some last minute whipping.

Here is leif's excellent overview of Wonders we could/should require:

Spoiler :
leif erikson said:
Just completed an update of the Wonder Spreadsheet. The Summary follows:

Wonders in foreign lands.
Rome:
The Great Wall - location unknown but suspect Rome, Cumae or Antium
Angor Wat - Antium
Apostolic Palace - Rome
University of Sankore - Cumae

India:
Stonehenge - Delhi
The Temple of Solomon - Delhi
The Kashi Vishwanath - Delhi
The Parthenon - Delhi
The Hagia Sophia - Delhi
Chichen Itza - Delhi
The Spiral Minaret - Delhi
Notre Dame - Delhi
The Statue of Zeus - Delhi
The Church of the Nativity - Vijayanagara

Wonders under construction by us:
Globe Theater - due in 10 turns in Canalville
West Point - due in 5 turns in Oporto
Ironworks - due in 5 turns in Ulundi
The Kremlin - due in 8 turns in Guimaraes
Broadway - due in 17 turns in Lisbon
The Eiffel Tower - due in 7 turns in Braga
Cristo Redentor - due in 9 turns in Furville
Forbidden Palace - due in 9 turns in Coimbra

Wonder yet to be constructed:
Versailles
Wall Street
National Park
Red Cross
Rock 'n Roll
The United Nations

Wonders that we will probably not build:
The Statue of Liberty
The Pentagon
Mount Rushmore
Three Gorges Dam

Religious Shrines yet to be built:
The Masjid al-Haram - eligible to be built in Hun

All the other wonders have been built by us or are too far up the tech tree to consider.

Did I miss anything? ;)

You may notice that I have moved Statue of Liberty to the list of wonders we build. It's also pretty certain that we found Civilized Jewelers (GA), Cereal Mills (GM) and maybe Sid's Sushi if another GM is born in X-ville.
 
Fred said:
I have also tried to address the problem of the unknown GP type due in X-ville. The idea behind the proposal is to get rid of the uncertainty ASAP by hiring the maximum number of merchants in X-ville GP pops in 11 turns....

... Not all required settlers are scheduled as the number depends on our ability to capture island cities.

Are you including the free great person for completing the 10 landmass quest? (I think you did by the second comment I included above.) Or do we need to time the completion of that quest until after we produce 2 more GP on our own, w/o delaying the VC date?
 
Are you including the free great person for completing the 10 landmass quest? (I think you did by the second comment I included above.) Or do we need to time the completion of that quest until after we produce 2 more GP on our own, w/o delaying the VC date?
iirc, the completion of the quest results in a Great Prophet, which we need to complete the Islamic Holy Shrine in Hun.

We should also get a Free Great Merchant by being first to Economics. I think Fred has them all counted correctly. :thumbsup:

I am curious why we would put off Medicine if the Great Merchant doesn't show at X-ville. The reason I ask is that Sid's Sushi requires a Great Merchant and Medicine. That means we get two for the price of one tech? (Sid's Sushi and Red Cross, even though it is very expensive in hammers due to required Hospitals) If the Great Merchant doesn't show at X-ville, doesn't it make sense to drop Refrigeration?

More later, need to review a bit more. ;)
 
I have also tried to address the problem of the unknown GP type due in X-ville. The idea behind the proposal is to get rid of the uncertainty ASAP by hiring the maximum number of merchants in X-ville GP pops in 11 turns. This means that hammer output will be reduced and for this reason I propose to build UN somewhere else.

I don't like giving up towns or workshops in X-ville. If we use Marbleville's fish and hire 4 merchants, we get the GP in 14 turns. If we just commit to Medicine for the two guaranteed wonders, we can decide on Refrig at the end when we know what GP we get.

Proposed tech path:

Banking (1) -- Constitution (2) -- Democracy (3) -- Biology (5) -- if GM in X-ville Medicine (6) -- if Versailles not built DR (2) -- Economics (2) -- Corporation (2) -- Refrigeration (5)

We should at least consider grabbing DR after Banking, especially if Augustus is saving his GE. If he's saving his GE for Versailles, gifting him DR should get Versailles built in 1 turn.

The other concern about this tech order is getting beat to Econ. If any of the AI get Education, I think we should go straight for Econ. Boudica already has Guilds-Banking and I don't know if she would trade them to someone.

Note, that if we include Medicine the 6 turns it takes to research corresponds to postponing Diplo VC to 2nd vote. So we can shoot for the same UN date in both cases. Alternatively conquest may be possible in the time frame given when Medicine is included in the tech path.

I think we should try to stay flexible on when the victory votes come. If we build UN to within one turn of completion and then decide when we want to win, we can complete UN to use the first resolution for victory. If we get a Prophet or Engineer from X-ville, we'll want a slightly earlier victory.

Ivoryville (117 hpt) Cuirassier (1), .....

After the current Cuir is sent east, suggest at least 1 cannon to head west, maybe 2. Then Cuirs until they're no longer needed. Then settlers and/or workboats (WBs get Heroic Epic bonus and overflow beaucoup gold).

Ulundi (107 hpt - 140 with IW) IW (5), Rock'n'Roll (6), Hollywood (9)

We can build workshops over the final farm and the rice and speed things up a bit.

Horseville (83 hpt) UN (12), Bank(3), Wall Street(9)

Those 3 builds take 24 turns. We might want earlier victory. Suggest building WS in X-ville or elsewhere.

Furville (75 hpt) Cristo Redentor (7 w. chops), The Statue of Liberty (11)

Before chopping fur forest, you can build workshops over the grass farm and sheep.

Oporto (54 hpt soon 63 hpt) West Point (5), Bank (5)

Oporto should probably build a missionary for Lisbon or Guimaraes. If we could build a Bank somewhere else (Pigville?), Oporto could make use of WP and build a couple units.

X-ville (25 hpt - 77 hpt w. wshops) Cannon(2), Bank (3), Cuirassier(2), Cuirassier (1), Settler (2), Settler (1), Versailles (6)

X-ville can build one more National Wonder, either WS or RC. Hopefully it wont need to build Versailles, but if it does, it should do it soon.

Braga (49 hpt) Bank(5), ? (1) The Eiffel Tower (6)

Another missionary here for Lisbon or Guimaraes?

Stoneville (MM to 26 hpt) Frigate (1), Bank (8)

Canalville (21 hpt soon 26 hpt) Globe (9)

And then settlers for Blessed Seas?
 
To keep things in perspective, we are currently aiming for a wonder-points-per-turn score of 1.2-1.25. One wonder every four turns gives a score of 1.25, so we should only intentionally delay victory if we can add another wonder in four turns or fewer.
Proposed tech path:
Banking (1) -- Constitution (2) -- Democracy (3) -- Biology (5) -- if GM in X-ville Medicine (6) -- if Versailles not built DR (2) -- Economics (2) -- Corporation (2) -- Refrigeration (5)
I think we should consider Fred's proposed tech path in light of SCT's quote above. If we think we can gain victory within the time it takes to get Sid's Sushi and Red Cross completed, then we should not worry too much about the Great Person coming out of X-ville as it looks like it will require about 5 turns to research Refrigeration? On the other hand, Democracy becomes favorable as it is researched in 3 turns, enabling another wonder, as long as we can get it built in the same time frame.

Additionally, if time to victory is going to take longer, then perhaps we should consider whether Military Science and a few Grenadiers would be worth the investment, should it help shorten the time to victory?

ShannonCT said:
I don't like giving up towns or workshops in X-ville. If we use Marbleville's fish and hire 4 merchants, we get the GP in 14 turns. If we just commit to Medicine for the two guaranteed wonders, we can decide on Refrig at the end when we know what GP we get.
I concur with maintaining flexibility as much as we can. If we can finish a bit faster, then we shouldn't need to worry about Cereal Mills?

I promised to put something up for discussion so here's a start. I have concentrated on tech path and how to coordinate it with Wonder builds. I have also tried to address the problem of the unknown GP type due in X-ville. The idea behind the proposal is to get rid of the uncertainty ASAP by hiring the maximum number of merchants in X-ville GP pops in 11 turns. This means that hammer output will be reduced and for this reason I propose to build UN somewhere else.
As long as the Probability of a Great Merchant isn't 100%, there is always uncertainty. I have to ask if this is worth the risk of slowing unit or wonder builds?

The turn numbers are a little uncertain - depending on how the war develops (captured gold) and how much the captured cities can help when they come out of anarchy. Golden age ends after 13 turns and as a rule of thumb we can assume that commerce drops by 15% and hammers by 20%. Note, that if we include Medicine the 6 turns it takes to research corresponds to postponing Diplo VC to 2nd vote. So we can shoot for the same UN date in both cases. Alternatively conquest may be possible in the time frame given when Medicine is included in the tech path.
I really like SCT's suggestion that we built UN to within a turn and then build something else until we're ready for victory and have our required wonders built, keeping in mind the quote at the top of this post. :)
 
Nice to have Gator back.

What name do you suppose Santa would choose on CivFanatics? :hmm:
:D Interesting question. I'll get back to you on this.

Received Colonization as well, but haven't had much time to play with so much family here. How do you like it? It is a significantly different game, but still incorporates much of standard Civ. Based on the partial play of only one game, my strongest critcism is the constant need to buy and sell goods via trade routes, which (unlike Civ) you actually have units travel, means to play optimally requires a great deal of micro managing. I read a bit in the Colonization forum and it seems that it has a few challenges? So far, the biggest challenge is just trying to figure out what to do without reading the manual (to which my son is philosophically opposed).
. Glad to hear that your son is having so much fun with you playing. Not exactly, he's holding the mouse. I gave the original Civ to my son for Christmas many years ago and then ended up playing it far more than he ever did. This Christmas, he gave me Colonization, and he's playing it constantly (when I'm unavailable, he's got his own game going), which is role reversal. (They say that happens to you as you grow older.)
 
If we don't get DR earlier, then Gandhi may complete wonder after he capitulates, even if Augustus doesn't save his GE.

Concur that flexibility on finish date is highly desirable.

Getting settlers built in time to get them to islands would certainly be facilitated by using the whip immediately after our GP arrives.
 
DJMGator13 said:
Are you including the free great person for completing the 10 landmass quest? (I think you did by the second comment I included above.) Or do we need to time the completion of that quest until after we produce 2 more GP on our own, w/o delaying the VC date?

Yes.

The GP situation is now: 1 GA, 1 GM, 1 GSpy.

Next turn we burn the GM and the GSpy on 12 more turns of golden age.

When we research Econ we get another GM and we also get a GP in X-ville soon - most likely a GM.

If we complete the Blessed Seas quest we also get a Prophet.

At the end of the game: 1 GA (Civilized Jewelers), 1 GM (Cereal Mills), 1 Prophet (Islamic shrine), 1 unknown GP (Sid's Sushi require a GM).
 
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