shyuhe
Deity

Vicky has one city on the eastern side of the lake south of London. I think her last city is on the coast to the east of London.
Then I might just be able to attack her last Cities from "Lake London," rather than having to sail around the north. Those troops will likely be at Joao before you know it.Vicky has one city on the eastern side of the lake south of London. I think her last city is on the coast to the east of London.
Actually, I would like to suggest otherwise, if I do say so myself. Haha!I plan to raze both of these Cities unless someone very quickly suggests otherwise.
Also, I am assuming that we'll head SE next with our Isabella units, while the units going for Cathy could head down the western side of Isabella's continent, taking down the City that we can see there as well as hunting for others in that direction.
Feel free to look at the saved game and help decide for certain how we're going to do the English logistics and which of Joao's Cities to attack.
Yes. I want Cathy dead, too. That's why I suggested that before we go after Willem that we divert the next loaded Galleon coming out of Utrecht to go for Cathy's south-western-most City. That way, the troops at Novgorod only need to destroy the north-western City plus possibly the Settler that sneaked away from Novgorod.We are going to kill Cathy first, before using those units to attack any other AI, right? She is the only AI with feudalism, and we want to minimise the window in which she can gift it to other AI's to DOW us.
Agreed.I think we should definitley raise all remaining cities that belong to Vicky and Catherine.
Having a couple of Cities near Isabella can also mean a few reduced Unit Supply Costs over time, as there are empty Galleons that need to "wait" and other units that will be passing through that could aim to end their turns inside of our Cultural Borders if doing so "makes no difference" from where they were going to end their turns otherwise.I think we should actually keep Madrid and Barcelona. Barcelona in particular looks like it could be used as a canal city to speed our advance. A far as our budget is concerned, with the slider at 30% most of our cities are actually making a profit, the deficit arises because of the unit support costs, so raising these cities would not actually make much difference to the deficit. I think we should whip theatres in cities that need additional happiness rather than continuing to raise the slider though.
Makes sense to me.Madrid and Barcelona together should be more than enough to whip any additional reinforcements needed on that front, so I would raise any other city of hers which doesn't either:
1) Have an extra happinees recource.
2) Can be used as a canal
3) Has s huge amount of commerce.
I'm fine with that. On my way to bed, I got to thinking: if it takes the same time to march over land with troops as it does to arrive by sailing, then we should sail the troops if they are wounded (which they are), since loading and unloading will equal "moving across the land," but the turns where they are just plain sailing will give a tiny bit of free healing that "continuous marching" won't offer.How about we send he galleons around the NE of her continent, to pick up the troops after they have raised the last two of Vicky's cities. They could then proceed to hit Jao's eastern cities, whilst the stack being built in our core goes after his Western cities.
Joao just received Theology, too, so he's unlikely to build it without the help of a Great Engineer.As for the Apolictic Palace, the only 2 Civs that could credibly build it are Izzy and Jao. They are both Buddist, and neither Cathy, William, and probably Vicky have any buddist cities, so if we leave at least one of these civs alive until we have broken both Izzys and Jao's backs we are safe from an AP defeat.
As for a whipping penalty, there is probably no need. I can whip SOMETHING in Moscow (a Barracks could work, but an Archer should only cost 1 population point so I'll probably do that instead, since if we really want a Barracks, we can whip it without a penalty before completing the Archer). We only need to get rid of 1 population point. (45 * 1.25 for Police State) = 56; 56 / 1.5 for the whipping Penalty = 37 Hammers from an emergecy 1-pop-whip; an Archer costs 37 Hammers exactly.We are losing 100 gpt at 30% culture, 52 gpt at 0%. We can't afford to keep any more cities.
For St. Pete and Moscow, just whip a barracks with the whipping penalty. Or some maces.