dima42
Prince
I agree with the micro plan through turn 75. Here's what I think about longer-term:
Pottery->writing is pretty obvious to me here. I am not yet convinced about Alphabet vs. going after the Masonry/Wonders route, but I favor the Alphabet possibilities. Meeting another tech-trading-friendly AI would clinch it for me.
So tech:
Pottery->Writing->Alphabet->MC->Construction->CoL (with prereqs if necessary), trading for early filler techs, IW, math, and eventually currency. MC is mostly for the trading and defending against barb galleys.
Expansion:
City on the NW island unless it's crap (have time to explore), City on the 8 square island to the far east, possibly a filler city on one of the small western islands, possibly a city to grab iron/copper.
Wonders:
Trying for a late pyramids sounds lucrative given the amount of SE economy we will be running here. Colossus is pretty obvious if we have copper; possibly if we don't have copper as well.
Aggression:
I'd really like to attack at the onset of catapults, because we need quality land. For this to happen:
We need to start building cats at construction in above tech tree. We should time about two each of swords/axes and six galleys before this, as well as about four land units and a couple galleys after this. This would have an initial strike force of eight cats, eight land units, and eight galleys.
I'd actually prefer to bear the brunt of exploring with galleys rather than workboats in this game, because we'll need the galleys.
Hopefully this will get lots of rebuttals and we'll have some productive discussion
.
Pottery->writing is pretty obvious to me here. I am not yet convinced about Alphabet vs. going after the Masonry/Wonders route, but I favor the Alphabet possibilities. Meeting another tech-trading-friendly AI would clinch it for me.
So tech:
Pottery->Writing->Alphabet->MC->Construction->CoL (with prereqs if necessary), trading for early filler techs, IW, math, and eventually currency. MC is mostly for the trading and defending against barb galleys.
Expansion:
City on the NW island unless it's crap (have time to explore), City on the 8 square island to the far east, possibly a filler city on one of the small western islands, possibly a city to grab iron/copper.
Wonders:
Trying for a late pyramids sounds lucrative given the amount of SE economy we will be running here. Colossus is pretty obvious if we have copper; possibly if we don't have copper as well.
Aggression:
I'd really like to attack at the onset of catapults, because we need quality land. For this to happen:
We need to start building cats at construction in above tech tree. We should time about two each of swords/axes and six galleys before this, as well as about four land units and a couple galleys after this. This would have an initial strike force of eight cats, eight land units, and eight galleys.
I'd actually prefer to bear the brunt of exploring with galleys rather than workboats in this game, because we'll need the galleys.
Hopefully this will get lots of rebuttals and we'll have some productive discussion
