1) OK 1S of rice, but not spices there.
Can we settle 1s of rice? its 2 diagonal steps from the barb city, and they are on the same landmass...
There is no Spice in the vicinity, so I don't know what you are talking about.
If we can settle 1S of rice, we need a border pop to have a passage, but with settling 1SE of rice, we have a passage right after getting ready with the two forts. (I admit that it takes more worker turns, but I think it will still be faster than waiting for border pop, if I build a worker in Anvil as planned) We could speed up the border pop by building a missionary in Hammer, and we would have roughly the same timeline.
But the question really comes down to whether we can settle 1S of rice.
2) no, only strategic cities. We must to take in account the dom limit by the end of the game. If we can keep all the good cities we capture it's far better than plant new cities. I think that many resources are there to bait us. Don't fall in the trap.
Absolutely agree. Even double gems are net loss without rathaus at this point. By the time we set it up, it won't have enough time to contribute.
About your conservative warring
what you said can be true - and probably is - for the AP city which has many units. We have 4 turns before the new election, so that is the limit.
But for Angkor a cat and a treb will level the road for our attackers, with only 3 units there and only one of them is a LB.
Hello!
You seem to be doing fine. I will have time to have a look and give some feedback tonight.
Ask UT. Any of the Khmer cities, i presume.Can we settle 1s of rice? its 2 diagonal steps from the barb city, and they are on the same landmass...
I considered we can beacuse the water. But i can be wrong. A quick test in WB can tell us for sure. Can do it in few hours.
There is no Spice in the vicinity, so I don't know what you are talking about.
UT posted about spices. There're spices in the area, but far from the coast.
BTW where do we plan to use the 2nd Confu Missionary 1E of Goldfoot?
No, there're spices few tiles SE of the double gems, but we don't care them. Soon we'll have Qin's spicesI checked the map, and saw spices only in Toku's and Qin's land. I could be wrong though. Maybe it was a banana that looked like spices?
Correct. This is another good reason to selectively keep the cities we conquer and to not plant any new one.A fourth medic is not necessary since we can airlift one or two medics in no time to the first city we take.
Knights are far superior to any unit until rifles. Don't underestimate them. Especially against barbs, which can't build pikes.Research and Diplo:
Switch to 0% and Nationalism until Oxford is ready.
And keep researching it until we see if Sury offers PP for peace.
Trade Lib for Compass+???+110 gold. I guess we can't get music+compass (too lazy to open the game now) but then maybe we should skip Theo too because it only raises WFYABTA limit. Or skip the trade altogether. Why give our enemies a strong tech for just 110 gold and a cheap tech? Some input on this would be nice.
I checked and posted too. Qin gives Compass+110g+any of Theo or Music for Lib
Lib is a dead end tech. Its only benefit is for the one who arrive to complete it first.
The only tech which needs it is Communism (stupid thing, why Demo does not need it?). It can be a good move to trade it, very often the AI goes for Communism after SM and not for Physics.
Cities:
Establish new city where the worker stands, and build two forts to have a passage to the west without landing any units. Pillage unnecessary farms that Lie outside BFCs. Hades Anvil builds a worker to help building the forges and improve the new city. Hades hammer builds 2 LBs to spawnbust and protect the land.
Do NOT chop the forest near the new city. We soon have RP and it will be a good source of hammers for long time. You can also build a couple watermills once it expand borders. And a missionary for that city.
Sail three or four cannons and 1-2 muskets west to get Koishan and raze+pillage Khazak.
In reverse order!
Most of our cities will build cannons with a couple muskets because they have no counters, and a couple knights thrown in there for mobility.
PPP
Research and Diplo:
Switch to 0% and Nationalism until Oxford is ready. We have a great spy in china. I would steal nationalism and research PP.
Trade Lib for Compass+???+110 gold. I guess we can't get music+compass (too lazy to open the game now) but then maybe we should skip Theo too because it only raises WFYABTA limit. Or skip the trade altogether. Why give our enemies a strong tech for just 110 gold and a cheap tech? Some input on this would be nice. I think we should do the trade. We can get compass and music.
War:
Take Harihalaya and Angkor Thom. Bombard Hari for 3 turns, and Angkor for 1 turn, then go in.
raze Hariharalaya to get rid of AP
Upgrade 3-4 trebs to cannons in Angkor before moving on.
watch out for the caravels.
Cities:
Establish new city where the worker stands, and build two forts to have a passage to the west without landing any units. Pillage unnecessary farms that Lie outside BFCs. Hades Anvil builds a worker to help building the forges and improve the new city. Hades hammer builds 2 LBs to spawnbust and protect the land.
build city so you only need one fort.
Sail three or four cannons and 1-2 muskets west to get Koishan and raze+pillage Khazak.
Where is Khazak? I would be fine with keeping Koishan.
Most of our cities will build cannons with a couple muskets because they have no counters, and a couple knights thrown in there for mobility.go cannons. What walks on the side of cannons I do not care about.
Mainz works 6 specs (4 merchant, engineer, spy) to get a max probability non-scientist in 11 turns. Meanwhile we build a theater to have artist slots.
good
Vienna finishes Oxford, then its bank, then a Harbour.build a harbour before bank. Bank wont do anything while we run 100% after oxford has been built. Harbour gives 4 commerce and 3 health. Run a scientist instead of merchant. 100% research multiplier here and only 50% gold.
Ulm gets the next GP, maybe with some starving towards the end.
yes, let is stagnate on before unhealth.
Whip forges and Rathauses in Luxemburg and Strasbourg.
A theatre in timbuktu.
We already discussed this and i tried it in WB. The chosen spot is not possible, so we have to take what we can and build 2 forts.Build city so you only need one fort.
Khoisan is a startegic city, Khazak is buried in the jungle S of Hammer. Yayoi is even deep in the jungle. Conquest+pillage gold is the reason and the railroad so we don't have to waste many turns in movement and away cost.Where is Khazak? I would be fine with keeping Koishan.
I said we need to discuss the option. We did it. I mostly agree that we can evaluate the option later.IW is a waste on this map IMO. We would need to say hello to our best prod spot for 20-30 turns. I would wait to have an actual production city before even considering that.
@Folket: Koishan is high priority because it gives us trade routes to Peter. Khazak and Yayoi are middle of the map barb cities in the jungle. They have some cottages, but we consider to raze/pillage them to keep dom limit threat to minimum.
Are we revolting out of merchantilism?
EDIT: as discussed earlier, we can't build a city 1S of Rice because there is a barb city nearby. We could build it in th enorth and build only 1 fort, but then we would lose the dye. So 1SE of rice looks best for now.
You are right. I missed that we are on the same landmass. What about west of swordmen? It would allow us to flip Koisan with culture and has more food.
Yes, once a city has a Rathaus. But if we capture the 3 Russian cities without it...Where we put the FP I do not think will matter much. With our -75% maintenance we will not get more then 10 gpt out of it.
So we need 3 forts and the chances are really low. If we were Louis maybe.You are right. I missed that we are on the same landmass. What about west of swordmen? It would allow us to flip Koisan with culture and has more food.
We don't have any GSpy. ATM our spy can steal no more than compass and with the 45% chances. I won't base a research plan on that. I think it's better use our spies for cities revolt to save turns of bombardment.We have a great spy in china. I would steal nationalism and research PP.
I was posting about the TR with Peter, then i forgot to do. No TR but maybe some resource... until we destroy him.Right, I forgot that we are in Mercantilism. It would still be good to trade some resources though.
I'll play tonight after I get home. (It will be late, but I won't chicken out, I promise)