thanks DS for screens 
anyway, here in the ppp number 27...
T40 w0+w1 chop 1E of cow, cancel actions, w2 farming (already done)
T41 if barb did not move: w0 goes 1E of copper city
if barb did move: w0 finishes chop (20h) and all further actions of w0 are delayed by one turn.
w1 to hill 1W of pig city, w2 1N
T42 w0 chop 1E of copper city, w1 1E of pig city road, w2 chop
T43 w0 chops, w1 finish road, w2 still chops
T44 w0 finishes chop, w1 do to railed copper, w2 finishes chop
T45 (settler, axe and library finished) w0 go on cow or finish chop if border poped 1 turn earlier that i tought, w1 moving, w2 1S farming banana, axemen go finish the archer
T46 (copper city border pop) w0 pasture pig, w1 moving, w2 finishes farm
Phant switch to settler now, 14 hpt towards it.
- T44 end, it has 3*14h+45h (chop w2)=87/100 settler -> settler ready IBT T44/T45
- T45 put overflow into settler
-T46 we will see if we continue settler or finish granary
Copper (in case of no barbarian in sight)
- 46/30 monument now, let's work cow for growth:
- T45 axe-> axe
- T47 axe 2 finished
PIG:
-44 pop gained, whip library (we gain nothing to whip it previous turn)
-45 Start archer (3 turns)
Science put 100% science t45
the road of w1 is to gain 1 turn before settlement. then the worker is one turn ahead of settler to be able to mine copper the turn of settlement.

anyway, here in the ppp number 27...
T40 w0+w1 chop 1E of cow, cancel actions, w2 farming (already done)
T41 if barb did not move: w0 goes 1E of copper city
if barb did move: w0 finishes chop (20h) and all further actions of w0 are delayed by one turn.
w1 to hill 1W of pig city, w2 1N
T42 w0 chop 1E of copper city, w1 1E of pig city road, w2 chop
T43 w0 chops, w1 finish road, w2 still chops
T44 w0 finishes chop, w1 do to railed copper, w2 finishes chop
T45 (settler, axe and library finished) w0 go on cow or finish chop if border poped 1 turn earlier that i tought, w1 moving, w2 1S farming banana, axemen go finish the archer
T46 (copper city border pop) w0 pasture pig, w1 moving, w2 finishes farm
Phant switch to settler now, 14 hpt towards it.
- T44 end, it has 3*14h+45h (chop w2)=87/100 settler -> settler ready IBT T44/T45
- T45 put overflow into settler
-T46 we will see if we continue settler or finish granary
Copper (in case of no barbarian in sight)
- 46/30 monument now, let's work cow for growth:
- T45 axe-> axe
- T47 axe 2 finished
PIG:
-44 pop gained, whip library (we gain nothing to whip it previous turn)
-45 Start archer (3 turns)
Science put 100% science t45
the road of w1 is to gain 1 turn before settlement. then the worker is one turn ahead of settler to be able to mine copper the turn of settlement.