SteelHorse
Deity
OK - will play in a couple of hours. Sounds like the consensus is to scout NW. I like the 1-turn into Axe before barracks in Cap idea as well. Will factor that in.
Was playing 3rd turn and a couple of issues came up. First, game froze, so I am going to PM kcd and Alan. Replayed from autosave identically and saved for now.
Second issue is appearance of a barb archer 3S1E of The Hague.
Spoiler :![]()
I am not sure when barbs start entering borders. So I am pausing for advice.
Options seem to be:
1. Ignore if barbs will not enter borders this early.
2. Move the warrior in Ams 2S. And wait the see if archer approaches.
2a. Archer approaches - move warrior to TH.
2b. Archer does not approach - warrior stay put in case.
2c. Archer does not approach - move warrior back to Ams.
That leaves the question of what to build in Ams. Plan had been barracks.
Options seem to be:
3. Barracks
4. warrior - 1 turn to build, 3 to move to TH
5. archer - 2 turns to build, 2 to move to TH (since road will be ready)
My gut says to go with options 2a/2c depending on the barb archer and option 5 for Ams build. Note: Ams goes unhappy in 2 turns with a garrison.
What is thinking on a gift city? Fight barbs?Great set SH. I'll take a look at work today and maybe do some testing. So far Asoka and a bunch of warmonger types. My gut says attack now with axes only. Take his core. Should we gift him a tundra city down south 1st?
Here is an updated test game. I did not play around trying to add Kubla however.
Generally the BUFFY log can be found in the BUFFY mod directory - "Mods\BUFFY-3.19.003\Autolog".
However logging must be turned on from the BUFFY Options screen.
Spoiler :
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https://dl.dropboxusercontent.com/u/36968267/Civ/SuspectTest%20BC-2720.CivBeyondSwordSave
EDIT: Note on test map. I had to change 1N of TH to a plains hills as I screwed up the test map and worked plains forest for 2 turns instead of grasshill in the real game. I was trying to get the hammers and food the same. So 1 turn on plains hills then flip back to grasshill on tile 1N. Or if you want to update using platy's go ahead and repost. I did download and got to load a WB map, but still trying to get to work with the test save.
What is thinking on a gift city? Fight barbs?
The downside is that the captured cities will have the "motherhood" unhappiness issues.
Assuming we don't find metal I think we should attack with axes and a couple of spears. If we find metal in Asoka's land we may need to change plans. I suggest 1 axe and 1 spear head north to the horses and position to pillage. And a force of 2 spears and 7 axes for Constantinople.Great set SH. I'll take a look at work today and maybe do some testing. So far Asoka and a bunch of warmonger types. My gut says attack now with axes only. Take his core. Should we gift him a tundra city down south 1st?
Assuming we don't find metal I think we should attack with axes and a couple of spears. If we find metal in Asoka's land we may need to change plans. I suggest 1 axe and 1 spear head north to the horses and position to pillage. And a force of 2 spears and 7 axes for Constantinople.
I am also leaning that way. If you build a spear in Utrecht now, you will be able to 2pop whip it with OF completing the axe as well.
Next tech: I am liking your place holder of currency. Conquest of Asoka will hurt financially. Currency will ease that.
Is 7 axes enough to start? I've never axe rushed on immortal before.
I am estimating 2.5 per archer, but will do some testing. Hoping for 3 archers in Const, not sure if that is reasonable. More will need to be only the way to continue.
If you need a test map, I am almost finished updating it. I can finish this AM
Wouldn't hurt, but don't sweat it, I think I have enough. More important is to test to see how quickly we can get an army built
Have a nice trip DH. Coming my way. Finally starting to warm up here.
Yes - safe travels.
I think the choices on tech are:
1. Currency - start the begging and selling to keep the coffers filled + the extra trade route.
2. Construction - if we need cats for Asoka
3. Alpha - at least a few turns so that we can hopefully trade math when some one gets it.
I am busy the rest of the day, but will work on a plan tonight.
Good input - much appreciated.Do asoka have metal? can anyone check the trick where the AI give his best army. I couldn't do it. Anyway, currency is always a solid choice. if you goes either, you have my vote.
Something about "Cower under the might of my Chariot". So if he has it, he hasn't built axes i assume.
Had a look at the save, we need 1 more worker. I propose amsterdam does one now.
Yes - we need one for chopping out the Axes while the other roads to Asoka.
Utresh should move to a monument. it needs a border pop one day and a mine if possible.
Yes - but the 30 hammers is about 1 Axe. Which we need more at the moment. So I propose we wait on that until after we have our initial force.
Other action to be planed by workers is chop, chop and chop (+farm the wheat)
Was thinking road first, then chops so that we can move troops quicker and get the trade route.
things are going well on exploration, we should go as far as we can to meet everyone.
continue the good job.
I'll be 100% available next monday but i'll try to make a stop at free wifi friday.