Noble Zarkon
Elite Quattromaster - Immortal (BTS)
Super Moderator
Hall of Fame Staff
GOTM Staff
Supporter
I will be delighted if you are right enKage!!
Have re-uploaded save, with the game paused.
Right now I think we basically need to go turn to turn until thinks stabilise a bit.
MEDIUM TERM AIM
1) Build enough troops to keep barbs at bay.
2) Found 3rd city (Will require:- 6 pop, 6 units, 3 buildings).
- Given the situation I think we will need to move the planned 3rd city 1S so we don't need a border pop to get the horses.
I think we should leave the warriors on City Garrison duty and use Archers on a set of hills where hopefully lots of Barbs will suicide themselves.
Screenshot attached showing proposed locations.
Turn 53
Move Warrior 2 1SE onto hill - he may draw attack from Barb Warrior across the river.
Change build in Rome to an Archer and whip, overflow to go into another Archer.
Have re-uploaded save, with the game paused.
Right now I think we basically need to go turn to turn until thinks stabilise a bit.
MEDIUM TERM AIM
1) Build enough troops to keep barbs at bay.
2) Found 3rd city (Will require:- 6 pop, 6 units, 3 buildings).
- Given the situation I think we will need to move the planned 3rd city 1S so we don't need a border pop to get the horses.
I think we should leave the warriors on City Garrison duty and use Archers on a set of hills where hopefully lots of Barbs will suicide themselves.
Screenshot attached showing proposed locations.
Turn 53
Move Warrior 2 1SE onto hill - he may draw attack from Barb Warrior across the river.
Change build in Rome to an Archer and whip, overflow to go into another Archer.