Here, i'll start making a little write up about what we did in our game already
While i was at the Wacken Open Air festival during the first turnsets of this game, my teammates started out with an outstanding opening. In the
maintenance thread it seemed
some of you guys had already noticed that
Scientifically our opening was a little less outstanding. We decided to go for the republic slingshot, but we were beated to philosophy by an unknown AI. Now that would not be so bad by itself if that was the same for everyone, but the QSC results showed us that 3 other teams in fact had better luck with their slingshot.
We also decided to build the colossus in this science game. It was a pretty easy build, not contested by the AI. To my suprise, QSC showed us we were the only ones using this wonder.
Our strong start alowed us to take the the jungle central on our island pretty much uncontested. While we are fond of high numbers of workers already, we decided to make an
extra lot of workers this game to clear this jungle asap. After many posts of discussions, questioning and misunderstanding, together we dug up the old formulas of Forbidden Palace corruption again and
calculated that an FP in the centre of that jungle with another ring of cities around it would do very well corruption wise. After clearing the jungle, we could then join the workers to our cities. We used multiple worker factories to build these workers.
Building the Forbidden palace was a more difficult matter though. While it would be an option to go beat china and greece and hope for a leader to rush the palace, we did not want our game to depend on such a luck factor and decided to hand build it.
The city where we wanted it was very corrupt to start with. Not only did this cause a very low shield count, it also caused huge happiness problems in the city. a 60% luxury level was needed for about 20 turns to complete this FP. This was obviously a huge investment and with our missed republic slingshot to enhance the damage, we
were (and still are) a slight bit
nervous, unknowing if this scientific setback could ever be overcome.
meanwhile, war started out a bit slowly. At least not as fast as
some in our team would have liked it to start.

Not much special about this war, we captured our island slowly, we got some cities on the island with spices for peace and we ICSed the northern part of the island for some extra scientists.
While we had hoped to capture some industrious wonder here for our golden age, we didn't get to be that lucky. No Great Wall, Hanging Gardens or Pyramids for us. Our golden ages thus came much, much later after we built the Hoover Dam in our golden age. I am still not sure what this meant for our game. An earlier GA would have been nice for our research, but the
production from this Industrial GA in War time was very usefull for us as well.
The Vikings kept threatening us with their boats and made us fear their berserkers. Luckily, we have never seen a berserker on our island. We did however get a city on the english island from the Vikings in peace talks. That ended up to be very usefull.
Our research gradually improved. While we lost many turns to the missed republic slingshot and the investment for the FP, we got to 4 turn research by the end of the Middle ages and pretty much researched everything in 4 turns trough the Industrial age.
With some
help, we were also reasonably succesfull in trading technology. Feudalism, Engineering, Invention, Gunpowder, Astronomy, Nationalism, Steam Power and Replacable Parts we got from the AI in trades. We had also hoped to get at least one of the late MA techs, but unfortunately there the AI researched the wrong tech.
During the industrial ages we had again some
difficult choises to make. What techs do we want first? what units are we gonna use ?
We had to choose between
flight first or
Electronics with the Hoover Dam first. Eventually, still not very sure of our choise, we decided to go for Electronics first. Luckily the team talked mass bombers out of my head and convinced me that tanks are a better deal. So tanks we made. Many tanks we made, with our golden age to support production, and gold to shortrush them after we researched Advanced Flight.
The moment we researched flight, we had almost 50 cavalry. Now that city in england came to good use. We had build a worker there and turned it into an airstrip. It was a pretty close call, when we researched flight, our city was razed by angry Romans. Our worker fled the city just in time to save his live and build an airstrip. Then came the cavalry....
The cavalry conquered england while we researched on towards Advanced Flight. We had built some 25 bombers and 25 tanks by the time we researched AF. Choppers were deployed to bring settlers and workers to enemy islands. There we build cities with airstrips to bring the tanks and use ROP rape to capture the world.