Khshayarsha
Shahanshah
When you set a city to build Wealth, given X number of shield production per turn, how do you know how much Gold that will translate into?
In the Modern Age, when your core cities are cranking out muchos shields per turn and build very efficiently, and you want to rush production in your distant, corrupt, wasteful cities, how do you calculate the value of shields in the core cities into Gold into the value of shields for rushing in the corrupt city?
One way to rush is to build Bombers and re-base them to the corrupt city, then disband on the next turn. Bomber is built for 100 shields, and you get 25 back for disbanding Bomber. So you have just thrown 75 shields down the drain.
One thing to consider is that the core city already has all the improvements it needs, and you don't actually need more units. So might as well take your high shield production from the core cities, which you're not usingfor anything else, and put it to work in a corrupt city which otherwise needs 180 turns to build Cathedral.
But if you convert that core city's shield production into Wealth, does the Gold output then have a waste of greater or lesser than 75%? OK, so let's suppose you would have to spend 180 Gold to rush that Cathedral in one turn. The core city can build Bomber in 3 turns. You need to disband 7 Bombers (and change) to get that Cathedral rushed. Can switching that core city to wealth bring in 180 Gold in 21 turns? You would have to make 8.57 Gold per turn on Wealth to equal the value of disbanding Bombers.
Which is the less wasteful method of rushing production in a corrupt city? Disbanding Bombers -- or making Wealth?
In the Modern Age, when your core cities are cranking out muchos shields per turn and build very efficiently, and you want to rush production in your distant, corrupt, wasteful cities, how do you calculate the value of shields in the core cities into Gold into the value of shields for rushing in the corrupt city?
One way to rush is to build Bombers and re-base them to the corrupt city, then disband on the next turn. Bomber is built for 100 shields, and you get 25 back for disbanding Bomber. So you have just thrown 75 shields down the drain.
One thing to consider is that the core city already has all the improvements it needs, and you don't actually need more units. So might as well take your high shield production from the core cities, which you're not usingfor anything else, and put it to work in a corrupt city which otherwise needs 180 turns to build Cathedral.
But if you convert that core city's shield production into Wealth, does the Gold output then have a waste of greater or lesser than 75%? OK, so let's suppose you would have to spend 180 Gold to rush that Cathedral in one turn. The core city can build Bomber in 3 turns. You need to disband 7 Bombers (and change) to get that Cathedral rushed. Can switching that core city to wealth bring in 180 Gold in 21 turns? You would have to make 8.57 Gold per turn on Wealth to equal the value of disbanding Bombers.
Which is the less wasteful method of rushing production in a corrupt city? Disbanding Bombers -- or making Wealth?