I don't know how much pull anyone here has with the programmers at Firaxis, but there is one thing I am desperately trying to get fixed. It is the Shift-U bug, and IMO it is the greatest bug that remains in the game. This could be of use in many mods if they get it functioning properly.
The shift-U bug allows the upgrade of units that do not have the upgradable box checked in the editor. This means that the human player can upgrade those particular units and has a HUGE advantage over the AI, who cannot upgrade those units.
Let me explain this bug... In real life F-15Bs are being upgraded to F-15Es (sorry if I got those designations wrong) because of technology developed for the F-22. No new F-15Es are being built, just F-22s but the old F-15Bs are all being upgraded. Both the F-15E and F-22 result from the same technology. F-15Es are not changed into F-22s, obviously.
Currently, trying to mimic this in Civ3 is possible for only the AI and not the human player. The three units are on the same upgrade path, but the F-15E would have the upgradable box in the editor unchecked to prevent it's being changed into an F-22. Both the F-15E and F-22 would be available at the same tech. As far as the human player should be concerned, once that tech was discovered they should be able to build new F-22s and upgrade their old F-15s to new F-15s... except that using Shift-U will magically change the F-15B's to F-22s even though the box is unchecked. Am I making sense here? You can see that this gives the human player a huge advantage over the AI.
Shift-U should only work on units that have the upgradeable box checked. And it should only upgrade to the very next unit on the upgrade path, and not skip to the latest unit on the path.
Please help me in my struggle to get this recognized as a bug by Firaxis and fixed for PTW and conquests.
The shift-U bug allows the upgrade of units that do not have the upgradable box checked in the editor. This means that the human player can upgrade those particular units and has a HUGE advantage over the AI, who cannot upgrade those units.
Let me explain this bug... In real life F-15Bs are being upgraded to F-15Es (sorry if I got those designations wrong) because of technology developed for the F-22. No new F-15Es are being built, just F-22s but the old F-15Bs are all being upgraded. Both the F-15E and F-22 result from the same technology. F-15Es are not changed into F-22s, obviously.
Currently, trying to mimic this in Civ3 is possible for only the AI and not the human player. The three units are on the same upgrade path, but the F-15E would have the upgradable box in the editor unchecked to prevent it's being changed into an F-22. Both the F-15E and F-22 would be available at the same tech. As far as the human player should be concerned, once that tech was discovered they should be able to build new F-22s and upgrade their old F-15s to new F-15s... except that using Shift-U will magically change the F-15B's to F-22s even though the box is unchecked. Am I making sense here? You can see that this gives the human player a huge advantage over the AI.
Shift-U should only work on units that have the upgradeable box checked. And it should only upgrade to the very next unit on the upgrade path, and not skip to the latest unit on the path.
Please help me in my struggle to get this recognized as a bug by Firaxis and fixed for PTW and conquests.