As it is now, all religions are the same. All religions in Civ IV have the same religious structures, effects, holy cities, missionaries, etc. which we know is not the actual case in reality.
So what I propose is that religions have certain strengths and weaknesses. I know this may offend some people, so hear me out first... it should be carefully balanced so that no one will be offended. Think of how it was in Civ3 where every nation had two traits which were positive. Very few people complained then, and anyone was free to change things with modding. So why not do something similar with religions in Civ 4?
Some religions might offer morale bonuses, while others offer faster tech research, and others maybe increase revenue. What if we could even say some religions had their own UUs?
So what I propose is that religions have certain strengths and weaknesses. I know this may offend some people, so hear me out first... it should be carefully balanced so that no one will be offended. Think of how it was in Civ3 where every nation had two traits which were positive. Very few people complained then, and anyone was free to change things with modding. So why not do something similar with religions in Civ 4?
Some religions might offer morale bonuses, while others offer faster tech research, and others maybe increase revenue. What if we could even say some religions had their own UUs?
