historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
Civ 5 and Civ 6 both use Culture :
- locally to calculate border expansion of cities and
- globally to buy/research civics.
In Civ 6 a lot of culture comes from monuments, population and number of districts, which is reasonable to allow all cities some border expansion. The consequence is that culture income scales with size of empire even when one does not build any cultural districts. Going wide in Civ 6 usually means to rush through the civic tree if you want or not, which feels strange.
By adding a new currency called "Civic Points" which originate from the Palace building and a special (philisophical) district, the mechanisms of border expansion and the Civic Research could be separated. To speed up Civic Research, the player would have to build the new district which would compete with the other districts for gold/trade, science, faith, culture/tourism, production, military units, happiness ...
- locally to calculate border expansion of cities and
- globally to buy/research civics.
In Civ 6 a lot of culture comes from monuments, population and number of districts, which is reasonable to allow all cities some border expansion. The consequence is that culture income scales with size of empire even when one does not build any cultural districts. Going wide in Civ 6 usually means to rush through the civic tree if you want or not, which feels strange.
By adding a new currency called "Civic Points" which originate from the Palace building and a special (philisophical) district, the mechanisms of border expansion and the Civic Research could be separated. To speed up Civic Research, the player would have to build the new district which would compete with the other districts for gold/trade, science, faith, culture/tourism, production, military units, happiness ...