Blkbird
King
- Joined
- Oct 29, 2005
- Messages
- 860
The basic concept of any Civ game is one person (you, the player) with absolute dictatorial power leading a civilization through several millennia with perfect continuity. No part of that is remotely realistic. Any complaint about the lack of realism in other aspects of the game - especially in the too much foresight / too much direct control department - dwarfs against the utterly unrealistic basic concept - and has to be considered with that in perspective.
In the real world, the research priority of any civilization changes every few decades, if not years. It changes with internal demands, external circumstances, prevailing mood of the people and most of all, with the succession of political leadership.
More fundamentally, only a minority of leaders in world history has ever wielded enough power and influence to see a significant portion of his policies actually being implemented and enforced on the ground. Now, do you really want to play a game where most of the time, only 10% to 40% of your commands are being followed?
In the real world, the research priority of any civilization changes every few decades, if not years. It changes with internal demands, external circumstances, prevailing mood of the people and most of all, with the succession of political leadership.
More fundamentally, only a minority of leaders in world history has ever wielded enough power and influence to see a significant portion of his policies actually being implemented and enforced on the ground. Now, do you really want to play a game where most of the time, only 10% to 40% of your commands are being followed?