Shyuhe-6.5 - War!

Shyuhe, I think you're right and we need to decide who we attack first as we should be ready during the next set.

On balance I think you may be right and that Mnoty is best. The troops were assembling in Dur but not because I thought Boudi was a better target than Monty.

With HBR and Construction researched Phants would be a nice tasty bonus.

Ralph
 
We can't empty out Dur to move the army east though, as we'll need to defend those cities as well. We can probably afford a couple axes though. Again, I think HA may be good as shock HA will kill everything except spears, and the AI generally doesn't stockpile those.

I think at some point, we'll want the barb city to help on troop production (and maybe commerce). Maybe the troops heading east can stop off on the way over to grab the city while we wait for some cats to come online?
 
Ah, good to hit the action again. Set research to MC as discussed, routine check of MM and attacking troops. Don't see much that threatens us, Nap's g

122: we get +1 commerce on a plains tile. Not all that great. No danger seen.

123: Nap's arrived at Nippur with a big stack. I whip the wall to completion and reinforce the city. Upgrade the warrior in Babylon because I want the sword at DK. Anyway, it should be safe enough to get away with. Zhukov kills an axe outside DK.

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128: Quiet for the storm.

IBT: Nap attacks. I'll let the screenshot speak: we lost one axe, he suicided his entire stack on Nippur.

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129: We mop up the remains of Nappy's stack. Monty's not a threat in the area. We however have two new incoming stacks: one from Izzy at Nippur, and one from Freddy at DK.
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This just in: Babylon is top in GNP.
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130: The two axes and the sword of Izzy's stack are taken down. It now only consists of two spearmen and as such is no longer a threat. We attack Freddy's stack as well to whittle it down a bit. The result is Ivan the Terrible, a Great General. (Boy, Babylon sure does love its Russian generals!)

**** We now interrupt this report for a bit of random swearing ****

@!#%!@#$&@##&$@$@#$&@#$@#&$@#&$@#&$!!!!
@#%$!@#$^@#!@!@#$!@!@$!%@!#%@!#%!!!!!!!
Enough is enough! I have HAD it with this ************* cheating of this ************* RNG!
@!#%!@#$&@##&$@$@#$&@#$@#&$@#&$@#&$!!!!

**** We now return to the report. We apologize for the inconvenience. ***

In other words, I lost a HA and two axemen while killing only one of the archers. All at 70% odds. Sakae still stands against all odds.

131: We have incoming at Babylon from Monty.

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132: MC is finally in. Machinery is set as a placeholder, I don't know yet where we want to go. Military advantage would be nice, but then again our economy really needs help as well. I mop up Freddy's remains.

We now have three cats ready as well as some HA's. We might get Monty in the next set, especially seeing as the others are not teching any faster than we are.
Also, f*** the RNG. Sakae should have been ours, but it's still got one archer. We've got one HA in the area and another coming in. We should be able to take it next set.
 

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**** We now interrupt this report for a bit of random swearing ****

@!#%!@#$&@##&$@$@#$&@#$@#&$@#&$@#&$!!!!
@#%$!@#$^@#!@!@#$!@!@$!%@!#%@!#%!!!!!!!
Enough is enough! I have HAD it with this ************* cheating of this ************* RNG!
@!#%!@#$&@##&$@$@#$&@#$@#&$@#&$@#&$!!!!

**** We now return to the report. We apologize for the inconvenience. ***

Said with great style and passion - Love it!! :goodjob:

Ralph
 
Indeed. The situation looks under control.

I think teching currency next will help before moving on to military techs. After that, probably machinery then beeline feudalism.
 
Indeed. The situation looks under control.

I think teching currency next will help before moving on to military techs. After that, probably machinery then beeline feudalism.

I would go even further and suggest we head straight for Feudalism. Under the current situation Currency will not give us much: we don't have foreign/offshore trade, we don't have much cities and other currency benefits aren't of much use to us yet, at least the way I see it.

Feudalism OTOH gives us longbows (which will pretty much ensure safety of our homeland until advanced medieval troops hit the field) and more important Vassalage. We have so many units the Vassalage discount is significant, we get it cheap because we are organized, and the +2 exp needs no explanation. Plus, Monarchy is on the route with which we get HR + wineries which will mean a significant commerce boost because of bigger cities.

I do not foresee much of a threat in the near future that we need to rush to military techs. Confucianism has only been founded in 400 AD (!) and we're high enough on tech speed to keep ahead for some time. Especially if we chip off some of Monty's lands and acquire ellies.
 
That's a good point about currency. We have 4 ciites (we need to increase this) so currency will give us... 4 coins :lol: If that's the case, making a run for feudalism is a good idea. Team, do we want machinery first or just go for feudalism now? I vote feudalism now. Getting HR will alleviate our :) issues.
 
Feudalism sounds best to me (as very clearly laid out by Paulus) :)

Ralph
 
As discussed, I switched towards Feudalism. I have a choice of going via Mediation (computer's choice) and Polytheism. I chose the latter even though Mediation is slightly cheaper (both are 2 turns though), thinking that we need Poly later for literature (Heroic Epic). Also, there is Ivan the Terrible. I have decided to pull the available chariot back to get a super medic:

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Unfortunately, 20exp is not enough. Damned. He is currently lacking 2 more exp before he can become the miracle healer. As of now, he is a Terrible healer. :lol: So, try to put him in battle to clean up those weakened units.

Continuing with what Paulus has leftover regarding the barb city, we attacked with a sword and a HA as backup:

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The backup is not necessary. Good that I have been paying regular tributes to the RNG. :lol: Got a free worker in the process.

Meanwhile, Monty's stack came and pillaged our horses. I clear off the thieving invaders, and its time to make a counter offensive.

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Someone also got the Pyramids, Christianity and a Great Prophet.

We reached Calix, and the defense is laughable. Two cats later (both survived), and Calix is annexed to the flourishing Babylon empire. In celebration, we learn to make wines.

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In case the tiny star is too small for you to notice, the Calix city is the holy city of the Confused ... and it puzzles me that Monty decides to settle the prophet instead of building a shrine. Well, probably because confused is not well spread and monty feels that +5g from super priest is better than +1g from a shrine. Plus he is currently hindu.

shyuhe-65-AD0600-Calix-inner.jpg

Unfortunately, I chose Poly, so we may have to pick up mediation if we want to be building monasteries -> missionaries to spread confusion across the Babylon empire. Not needed for now, however, with wine on line. Let's hope for some automatic spread.

The western theatre see lots of actions. Here is one of them:

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Isabella stupidly leave her spear one tile behind her stack ... which gives our HA a chance to go on the offensive.

There a few more skirmishes around Dur, but the big stack is now approaching:

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This might be trouble. Next player may wish to apply the whip in the western cities, as the city up north is under danger from the Indians.

The southern front is very quiet, with only Monty parking his warrior on the rice for ages now. I suggest once our workers connect Calix to Babylon, they come ove rto the south to clear some jungles away.

But be careful here, I suspect Nappy is preparing a big stack since it is very quiet here through out my set.

The east side, I suggest we allow our troops one more turn of rest in Calix, and move out to take the ivory city. The stack should be sufficient, given Monty's lackluster defense (although I am dismayed the promotions our swords have ... no CR??? But I guess that was due to the need for defense). And we must take out the city before Monty get to learn construction.

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It would be great to bring phants into play. But it is the west I am worried about now. I suggest the next GG to be used for another supermedic (the warrior would be a fine choice) in Dur.
 

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Good set Fox. I admit that the Combat-promoted swords were maybe a bit over-cautious on my part, I needed everything I could get to deal with Nap's stack at Nippur.

Nice we managed to capture that settled GP. What was Monty thinking?? :lol:

I don't think Izzy's stack is a danger, especially with the forces we already have there and considering she has no catapults. We need to deal with Gandhi's pillagers, though.
 
So I've played my set. I'm going to have to dispense with my regular reporting style because the only thing to report this round was:

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Well, there was also this little gift from Monty :mischief:
Spoiler :

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Yes that's the ivory city :goodjob:


I played two turns past that (@ 0% research) to build funds for a bowman --> LB upgrade. I haven't used it yet but the money's there in case we need it in one of our border cities.

Dur-K has held up fairly well on its own. I lost a total of 1 HA, 1 spear, 1 axe during my watch while racking up over 20 kills. I figure that's a pretty good ratio :lol:

Nappy also ended up suiciding his stack on Nippur. He managed to take down a few defenders there but it's all been cleaned up now. I just noticed looking at the screenshot that it's still working on that forge. I'm not sure if it's worth building a forge in that city as it's not going to work 4+ hammers anytime soon.

The only enemy stack in sight is:

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Unfortunately, I'm pretty sure he's going to pillage the ivory before we can build any elephants. But the city itself should be safe. If you want to be extra safe, I'd promote the bow to a LB there.

Now we're up for tech discussion again. Our finances are starting to hurt as can be seen from barely breaking even at 40%. Do we want to tech currency or CoL? We are organized so courthouses can be built for 60 hammers - a 2 pop whip. Currency will give us 3~4 gpt immediately but markets are slow to build. I prefer CoL as it opens up CS which would be nice to get at some point as well. Plus the espionage may be useful for stealing some of the techs we're skipping.

Roster
shyuhe
BurnEmDown - UP
Ralph_Jackson (on deck)
Paulus III
GreyFox
 

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I'll play my turn set tomorrow, any pointers?
 
The forge is meant to be whipped at Nippur. Mainly for happiness, but sooner or later, we may need to build some infrastructure in there, and cottage workers can temporary be moved to mined hills (and enjoy the 25% benefit) at that time.

If at all possible, we could build a fort over the ivory instead of the camp and park some units there to prevent pillaging. True, we lose the hammer and commerce benefits of ivory camps, but fort makes it easier to defend.

Good luck.

--
 
T1 - Nappy's stack sets up camp on the hill west of Texcoco, Boudica's stack shows up from the west with an elephant. I whip forge at Akkad.

T2 - Nappy attacks and we lose a spearman, but he loses his entire stack, except a 0.7 HA (the one that killed out spear), which is killed by Ivan the Terrible, thus giving us a SUPER MEDIC!
Slave revolt in Dur, which, if happened next turn, could have meant very big losses in the Boudica\Gandhi attack!

T3 - I think it's time we start preparing for an attack against Tenochtitlan: I move some troops from Nippur towards Texcoco, and whip elephant in Babylon, will build another cat afterwards and then focus again on defensive troops.

T4 - Nothing special.

T5 - I start building fort on the Ivory, will send our troops against Tenochtitlan in few turns.

T6 - Monty's small stack enters our borders.

T7 - Monty attacks and we lose a swordsman, but he loses his entire stack.

T8 - Our stack at the south moves out on Tenochtitlan. Boudica attacks and we lose a swordsman, but again, she loses her stack :) Gandhi shows up with a big stack on the west.

T9 - I whip LB in Akkad, Gandhi's stack acts suspiciously and might be heading there. I drop down research to 0% so we could have some gold for emergency upgrade.

T10 - Gandhi's troops were heading up north! I send most of our stack at Dur towards Akkad, left enough troops to defend against the few enemy soldiers there. Fort is done on the Ivory.

We should be able to take Tenochtitlan in 5 or so turns, depending how long will it take to bombard it. I suggest focusing on the situation to the west tho, lot's of enemy troops there. Also don't forget to move the slider up once we have enough gold (1 or 2 turns).
 

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Ok Got it.. to be slotted in over the festive period...

Ralph
 
Guys, we need to cut down on the whipping a bit. Our economy suffers from the whipping at Babylon and other cities. We really do not need to whip Babylon to +2 :mad: as it's big, has enough production power by itself, and has enough good tiles.
 
Sorry, I'm whip-happy :mischief:
 
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