Hey everyone. As my legions were laying waste to Shaka's empire, it dawned on me that sieges could be made more interesting if you could "starve" the city out. Traditionally (talking VERY old school, pre-Alex-the-Great-times), a fortified city was *very* difficult to take by force alone. Most of the time, the invading army would simply seal off the city and wait for starvation and disease to force the city to surrender. In Civ IV, a big city may starve a little (if you destroy every food tile improvement around the city) but eventually the city will reach the pop level that is sustainable by the basic surrounding tiles and stay there.
I propose these ideas. What do you guys think?
1) An invading army can effectively stop the besieged city from working any tiles that the army currently occupies. Also, any tiles in a straight line *behind* the army are unworkable as well. A few examples:
Code:
C = City
A = Army
* = workable tile
X = unworkable tile
City not under siege:
***
*****
**C**
*****
***
City under siege by 2 armies:
*X*
**A**
XAC** Note how the two armies prevent the city from working
***** a total of four tiles.
***
Theoretically, it would take 8 separate armies (or one army split into 8 stacks) to completely block any workable tiles by the city. This would mean that the city would default to only working the city tile itself... i.e. massive starvation. To balance this, the inavading army would likely be spread thin enough that the garrison could attack and destroy bits of it, freeing up tiles for use again.
2) For each drop in the city's population caused by besiegement, the city gains 1 temporary

. This simulates the diseases that often break out in a besieged city where the dead cannot be buried outside of the city limits (poisoning the water supply or burning dead bodies can also cause this sickness). This would also help increase the rate in which the city starves.
If a city drops to a point where it cannot even support 1 population (due to sickness being greater than its food intake), the city surrenders to the attacking force, and the attackers obtain the city in a state of rebellion (just like when you normally take a city).
What do you guys think? I know it's a bit complicated, but it just seems so odd that an army can theoretically "siege" a city for 2000 years in Civ IV, without the city being hurt all that much. Adding this feature (or a similar feature) might encourage more strategy on the sieging player's war-plan, while still allowing the defenders a fighting chance.