I know it's a game but siege weapons act very differently from real world.
In reality this kind of weapons are used to fire (or throw boulders) staying out of reach of enemy fire/action. They are too slow and to weak in combat strength to survive direct confrontation.
So it disturbs me to see my catapults (or canons or artillery) fighting like better cavalry, inflicting lots of damage and withdrawing or even conquering cities.
To make it more realistic I would suggest to give them defense only and to prevent them from withdrawing and conquering cities ..
The real weapon of those units is the projectile witch cannot be intercepted like aircraft happen to be. So you must give them the ability to bombard at "long" range, that is out of reach of arrows and infantry weapons, but still close enough to be attacked by fast units (mounted units, tanks, gunships)or enemy artillery
I would suggest a range of 2 grid cases for catapults and canons 3 or 4 for artillery. To take account of the different tech levels catapults should be strong enough to take a warrior, canons should be able to resist chariots and mounted archers, and artillery should be able to stand an attack by cavalry or cossacks.
In addition siege weapons should be able to target defenses AND units AND infrastructure.
What is your opinion on this topic and is there an easy way to modify this?
PS: Some complementary questions:
- why should it be impossible to target an enemy ship in coastal water?
- why should aircraft be unable to attack ships?
In reality this kind of weapons are used to fire (or throw boulders) staying out of reach of enemy fire/action. They are too slow and to weak in combat strength to survive direct confrontation.
So it disturbs me to see my catapults (or canons or artillery) fighting like better cavalry, inflicting lots of damage and withdrawing or even conquering cities.
To make it more realistic I would suggest to give them defense only and to prevent them from withdrawing and conquering cities ..
The real weapon of those units is the projectile witch cannot be intercepted like aircraft happen to be. So you must give them the ability to bombard at "long" range, that is out of reach of arrows and infantry weapons, but still close enough to be attacked by fast units (mounted units, tanks, gunships)or enemy artillery
I would suggest a range of 2 grid cases for catapults and canons 3 or 4 for artillery. To take account of the different tech levels catapults should be strong enough to take a warrior, canons should be able to resist chariots and mounted archers, and artillery should be able to stand an attack by cavalry or cossacks.
In addition siege weapons should be able to target defenses AND units AND infrastructure.
What is your opinion on this topic and is there an easy way to modify this?
PS: Some complementary questions:
- why should it be impossible to target an enemy ship in coastal water?
- why should aircraft be unable to attack ships?