Sim Multiplayer

The Great Apple

Big Cheese
Joined
Mar 24, 2002
Messages
3,361
Location
Oxford, England
I'm currently playing a Simultainious Multiplayer game with my mate against the AIs, and we've come up with a few problems...

1) At the start of each turn, the non-host PC has a 60 second timer, which, when it expires, drops the host from the game. This timer comes up shortly after the non-host gets the turn info, but before the host does, and if the host has a lot going on at the start of the turn, he is invariable dropped. Is there any sort of work around for this (currently the host gets dropped, wasting 10 mins, every 2 or 3 turns... - luckly the autosave works, so we can load from that) EDIT: - Every turn today...

2) It is possable to exploit the AIs, as when a trade is made it doesn't STAY made untill you exit the trade screen. You can, for example, sell the same tech to the same person over and over again, forever gaining money untill they have none more to give you.

3) ONLY 8 CIVS ALLOWED :cry::cry::cry: - this frustrates me immensely

A few more I've just been reminded of..

4) When using a unit, or attacking another unit the game often zooms away to another unit, or activates another unit on the same stack, making it so you can't see the combat, or use your unit 'till later.

5) WE WANT POPUPS :mad:

6) I've just built the Thoeory of Evolution, and had two techs queued to be invented, so it would invent them - it invented the first one, then invented some usless (or worse - espionage instead of radio) tech... :mad:
 
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