Dearmad
Dead weight
- Joined
- Aug 18, 2001
- Messages
- 1,527
Basically all the units and rules I expect to get modded work, EXCEPT the GS ones. I suspect it's due to my mod not loading after that? Or perhaps I did something else wrong... but it is working for all techs, units, etc. in non DLC content.
Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="79a86bee-c255-45b4-ae34-5261c1154f96">
<Properties>
<Name>New Balance</Name>
<Stability>Beta</Stability>
<Teaser>New Balance</Teaser>
<Description>Cheaper units all around so the ages feel more complete. Land units generally are 75% of cost, Naval units are 50%. Also Cavalry and Navy units are faster. Rearranged a few Techs (Note Stirrups affects lost/gained, and FLight not so simple to get to neglecting other techs.) Tweaked some units, such as Scouts/Rangers/Spec Ops, line etc.</Description>
<Authors>Dearmad</Authors>
<CompatibleVersions>2.0</CompatibleVersions>
<LoadOrder>1000</LoadOrder>
</Properties>
<InGameActions>
<UpdateDatabase id="NewBalance">
<File>Rules.sql</File>
<File>Gameplay.xml</File>
<File>Techs.xml</File>
</UpdateDatabase>
</InGameActions>
<Files>
<File>Rules.sql</File>
<File>Gameplay.xml</File>
<File>Techs.xml</File>
</Files>
</Mod>