[GS] Simple mod load order troubleshoot please?

Dearmad

Dead weight
Joined
Aug 18, 2001
Messages
1,527
Basically all the units and rules I expect to get modded work, EXCEPT the GS ones. I suspect it's due to my mod not loading after that? Or perhaps I did something else wrong... but it is working for all techs, units, etc. in non DLC content.


Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="79a86bee-c255-45b4-ae34-5261c1154f96">
    <Properties>
        <Name>New Balance</Name>
        <Stability>Beta</Stability>
        <Teaser>New Balance</Teaser>
        <Description>Cheaper units all around so the ages feel more complete. Land units generally are 75% of cost, Naval units are 50%. Also Cavalry and Navy units are faster. Rearranged a few Techs (Note Stirrups affects lost/gained, and FLight not so simple to get to neglecting other techs.) Tweaked some units, such as Scouts/Rangers/Spec Ops, line etc.</Description>
        <Authors>Dearmad</Authors>
        <CompatibleVersions>2.0</CompatibleVersions>
        <LoadOrder>1000</LoadOrder>
    </Properties>
    <InGameActions>
        <UpdateDatabase id="NewBalance">
            <File>Rules.sql</File>
            <File>Gameplay.xml</File>
            <File>Techs.xml</File>
        </UpdateDatabase>
    </InGameActions>
  <Files>
    <File>Rules.sql</File>
    <File>Gameplay.xml</File>
    <File>Techs.xml</File>
  </Files>
</Mod>
 
QUick update, ok for some reason I had to place the load order into the updatedatabase section... seems to be working now...
That changed with the Spring Update last year. All LoadOrders need to be placed with the actual file blocks rather than globally in the Properties.
 
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