Lonecat Nekophrodite
Emperor
- Joined
- Jan 10, 2019
- Messages
- 1,635
1. For in game units. what is the most optimum unit polycounts that will not affect the game?
2. What are recommended blender simplification tools that will not ruin overall model pieces look.
This is what I have now (downloaded actually). from this person.
sketchfab.com
What I want is Fieldcannon crew pistol (for late industrial era fieldcannon crew). what are poly reductions without having to make a new textures entirely (i.e. perserving UV Map layouts with acceptable reduced tris)?
Original files including the very project that has original fieldcannon crew pistols https://drive.google.com/file/d/1B-8JgSaaipHJTh6Ro46Rp0is8R8rqWwu/view?usp=sharing
Original files being poly intensive !!!
WIP (beginning actually)

2. What are recommended blender simplification tools that will not ruin overall model pieces look.
This is what I have now (downloaded actually). from this person.

Colt Single Action Army Revolver - Download Free 3D model by pablord3dart
My first project for Sketchfab. A simple and quick made revolver based on the popular Colt Single Action Army. Made on Blender and texturized on Substance Painter. - Colt Single Action Army Revolver - Download Free 3D model by pablord3dart

Original files including the very project that has original fieldcannon crew pistols https://drive.google.com/file/d/1B-8JgSaaipHJTh6Ro46Rp0is8R8rqWwu/view?usp=sharing
Original files being poly intensive !!!
WIP (beginning actually)
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