skirmish 1v1 duel BUILD ORDERS - NO VIDEO LINKS PLZ

dasnowflake

Chieftain
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Sep 27, 2012
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I want some basic build orders to do a rushdown play on my friend who is quite better than me mid-late/game since he's played a lot more.

There's some videos and stuff, but I think it would be alot easier just to see a build order typed out.

Like:
scout/monument/settler x 3 / spam jaguars and GO!

he is good at defending, he will have a few archers + good position around his initial city, can be hard to penetrate in, my amateur jaguar rushes keep failing.

HELP

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ROOMMATE IF YOU ARE READING THIS DONT READ THE WHOLE THREAD AND SPOIL MY NEW STRAT


ROOMMATE IF YOU ARE READING THIS DONT READ THE WHOLE THREAD AND SPOIL MY NEW STRAT
 
I copied this from a thread I started a while ago, hope it helps!
The timing should be somewhat earlier than a Jaguar rush. However, your friend might know what you are trying to do if you chose Atilla.

Civ: Atilla the Hun
Pace: Normal (but the higher you go it get easier for you if they don't see what you're doing.
Enemy Civ: Any that doesn't have a good early defensive UU.

Tech order: Archery/The Wheel/Mining/Bronze Working
Build order: Warrior/Warrior/Horse Archer/Battering Ram/Horse Archer

Scout around with your warrior. Since it is a Great Plains map, you shouldn't have trouble moving around, anyway. You want to find an Ancient Ruins to give you "secrets of an advanced technology" which upgrades your warrior to the UU battering ram. Threaten neighboring city states and take them over and puppet them. (Even on higher difficulty levels, city states start off at the same level you do.) Hopefully you can capture workers from the city states to start improving your land.

Once you finish The Wheel, begin working on Horse Archers. By now you have probably found you friend. You have hopefully taken over at least 2 other city-states, always demanding tribute before you take them over. You will have some unhappiness, but that's ok. You're not planning to grow your cities anyway.

With your gold you've saved, buy another Battering Ram. Immediately rally all combat units to their borders, and once you have, bring your battering rams toward the center and cover them with the Horse Archers. Your warriors are there to help absorb damage from enemy units, and can directly combat the city. Hopefully there aren't a lot of units around the capital. I guess I got a bit lucky on diety, b/c there were only 2 units near the capital, and no archer units at all.

If you do it right, you should have a victory by 2400 BC, less than 40 turns into the game. I have rarely seen a civ expand before then, so it should be a one-hit KO. My score was at the level of Augustus Caesar, with 10,371 points.

This was made to be against Diety AI, so pardon any references.
 
I copied this from a thread I started a while ago, hope it helps!
The timing should be somewhat earlier than a Jaguar rush. However, your friend might know what you are trying to do if you chose Atilla.

Civ: Atilla the Hun
Pace: Normal (but the higher you go it get easier for you if they don't see what you're doing.
Enemy Civ: Any that doesn't have a good early defensive UU.

Tech order: Archery/The Wheel/Mining/Bronze Working
Build order: Warrior/Warrior/Horse Archer/Battering Ram/Horse Archer

this is nice, but skirmish map is REALLY tiny, i will probably have found my opponent by turn 20... spending time on city states i could be using to kill him instead!

how easy is it to take over a city state? isn't it random to depend on ancient ruins? my opponent will be a human player, who (might) spam archers for defense, and can see me coming, not a dumb deity ai!
 
this is nice, but skirmish map is REALLY tiny, i will probably have found my opponent by turn 20... spending time on city states i could be using to kill him instead!

how easy is it to take over a city state? isn't it random to depend on ancient ruins? my opponent will be a human player, who (might) spam archers for defense, and can see me coming, not a dumb deity ai!

I guess you could rally your first battering ram earlier, just be sure his warrior and other units are away from his capital. The strategy provided offers the most units in under 30 turns.

Ruins are a bit random, but you can usually do it in at least 50% of your games. And if you don't get the upgrade, it's not a total loss. It just helps a lot.

That's why you need Horse Archers and other warriors to take out the archers.

Just tell your friend, "That extra 1 production from pastures looks good" and he might not suspect you of rushing that early.
 
Just tell your friend, "That extra 1 production from pastures looks good" and he might not suspect you of rushing that early.

yea the dumb part of 1v1 is the 'demographics' overlay that gives away all your info in advance.

anyway i'll go practice this rush a few times vs the comp. on immortal. ha.


EDIT:

ok this build is awesome! those rams really kill cities FAST
also u can have a great general arrive with ur army basically if u go honor -> honor

problems i had: tons of barbarians on the map weaken my army and makes me arrive slowly, also messes up battering rams moving across map, thats why honor is ok too

2: if they kill the rams, you are ED, because it takes so long to reinforce, ha

i won 1 and lost 3 but i can see the potential, especially so super early
 
Yeah, those barbs can get in the way. :lol:
Just try to send your warrior out in front of the Battering Rams so they can scout the way there.
And yes, Honor is definitely the way to go. Get the opener and then the one that gives you a GG. It also speeds up training of your Battering Rams, too.
 
Also, you better hope your friend doesn't check this forum regularly, otherwise you've given him everything. :lol:
 
Also, you better hope your friend doesn't check this forum regularly, otherwise you've given him everything. :lol:

yea.. i'm worried about that lol

it's really more of a "suicide" strategy than anything.. basically you have to keep 2 battering rams alive next to his city for 1 turn + shoot it with a few horse archers, and destroy his capital before your army/rams disappear

pretty fun
won one game vs comp on turn 29! (they never focus down the rams, FOOLS)
 
It's probably the cheesiest all-in there is in CiV.
But yeah, it's pretty fun to do. :D

If you do beat your friend, I don't think you have any bragging rights, though.
 
ok tested it a TON more

1-man if the rush fails and I have to play after, it's so hard. even doing these:

2-its nice and ez to steal a worker or two from the city states while you're preparing the rush, around turn 20, but the barbarians make it really hard to use them since all your units are on the rush.

3-its possible to take a city state quite easy if they are on the way ,but , i don't really see the advantage of it and it slows down the killing blow.

QUESTION:

what's a good economic build I can that "fakes" the rush? or maybe just do the rush and take 2 city states while teching hard or something...

i think the demographics tab kind of gives everything away anyway though, what a dumb thing to have in the multiplayer, it's free scouting
 
generally there are many build ups, some examples are:

scout -> monument -> archer

monument -> worker -> pyramids

warrior -> warrior -> monument

depends on what you want to do i guess
 
monument-scout-shrine- and then take god of craftsmen pantheon. you could start with honor or tradition since its a small map
 
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