Slavery: A valid tactic?

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If you adapt your strategy to the given situation in game,
you first have to analyze many strategies or situations,
because game is not so computable as life first,
but then after analyzing it could be computable in contrast to life,
because its a programm and it terminates and is computable.
 
I use slavery through out most of the game until I can pay for rushing...

Most of the time I find it crucial to build military units because the AI will always try to out do you... (yet they're the research leader?!?!?!)

The time spent to build buildings is time better spent doing something else with your city... Not to mention anything you wish to have built won't do you any good sitting in the que...

I don't rush if the city can still grow without issues, but once you see a red face, then it's time to kill off (the more the better) a few heads to get that building built...

On noble epic, it works good, maybe even better on the later levels because they really cap your growth early on...

They say you get a :( for 15 turns, but I still see the same # of :) and :( after I rush... Maybe I'm just not looking close enough... Nor does the :( for slavery show up when you hover your mouse over the :( count at the top of your city view...

They stack though, and since it don't show you how many turns before you can safely kill off another worker it really hurts sometimes when you go over limit...

floodplains are usually not very productive, so slavery helps to get that city the vital buildings it needs without wasting too much time in between units building...

3 more turns / unit is a lot better than 30 more turns / building...
 
The great thing about Civ 4 is you can win with many different strategies. So you can play to win and still find a lot of gameplay variety.

It's only at the highest levels that you're really forced into a more narrow set of strategies -- and even then, there's some variety available to the clever player.
 
The highest levels of gameplay will not forced you into a set strategy.

In fact, it feels as if the AI knows how to counter my strategies around the third or fourth time that I use it on them...

It feels as if the AI has the ability to learn...

The only strategies that remain the same for me these days are the ways that I research technology in the Ancient Era...

Once I hit Classical, and borders are clashing, all gloves are off and I usually get attacked by a neighbour; so every technology I choose has to be in relation to the resources I have; and the type of army I'm up against.
 
Happiness is a lot easier to come by than health, so if i have a city bumping up against the health limit, I'll pop rush a building or two knock the numbers down and take the hit against the happiness, which is generally higher anyways and won't affect anything in th ecity.

I usually take Slavery when the option comes up and stick with it for at least the early game. I'd rather take a round of anarchy early and have the pop rush option available, rather than need it when there's an army coming at my city.
 
I use it like I used it in Civ3. Conquer and slave build defensive unit, barracks, courthouse. "Cleanses" population of unclean bloodlines too.
 
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