Sid Meier's Alpha Centauri (SMAC) Civ2 & ToT scenarios development

Hey Guys,

I am gathering all of the files together to see where we stand. I am going to list what I think is finished:

Terrain1.gif
Terrain2.gif
Units.gif
Rules.txt
Title.gif

Issues to resolve:

Game.txt needs to be reworked and has "high priority"
Menu.txt needs to be reworked but has "low priority"
Events.txt needs to be rewritten
Icons.gif unfinished "insufficient graphics available at this time"
People.gif unfinished "insufficient graphics available at this time"
lables.txt needs to be reworked but has "low priority"

I will reiterate that this project is still alive. It has undergone numerous changes but will continue.
 
Andrew,

If you are able to send me an email this week, let's get some more things rolling. Just need to know what your schedule is...

By the way, finished writing the Master's Thesis...

Cheers,

CivPartisan
 
Just posting here to show my support in this project, 7 years is a long time for a project. =P
 
Any reason why this thread is a sticky?

1. It's just another mod, amongst many.
2. It's been dead for half a decade.
A decade later and still....nothing...
Who's the moderator around here?
 
Ahh man what a friggin tragedy! I literally just posted elsewhere yesterday about how I'd rescued John Mavin's Alpha C scenario which had 'some' SMAC graphics but that I would have loved to have found and played a full Alpha Centauri scenario for Civ2 MGE or ToT using imported SMAC graphics and now I find this.. it did exist!!! but.. it.. did.. not.. get.. finished.. urgh.. lol

Download in the OP still works and as you can see below my testing shows that what was there was already pretty good.. just no units, buildings, techs and rule changes sadly.

SSMAC.png


Can see from Andrew's picture earlier in this thread that he did some cool city screen work, more icon work and had the units & buildings implemented...



And I can see from John Valez @CivPartisan 's final post that he at least had a copy of the finished unit and rules file and maybe a more complete icons file too.
Hey Guys,

I am gathering all of the files together to see where we stand. I am going to list what I think is finished:

Terrain1.gif
Terrain2.gif
Units.gif
Rules.txt
Title.gif

Issues to resolve:

Game.txt needs to be reworked and has "high priority"
Menu.txt needs to be reworked but has "low priority"
Events.txt needs to be rewritten
Icons.gif unfinished "insufficient graphics available at this time"
People.gif unfinished "insufficient graphics available at this time"
lables.txt needs to be reworked but has "low priority"

I will reiterate that this project is still alive. It has undergone numerous changes but will continue.

Andrew is long gone but John V was only here a few months ago so I hope he comes back as maybe we can twist his arm into releasing those final unfinished files as their dream of a perfect simulated SMAC experience in Civ2 is dead but what they got done was more than enough for a fun SMAC themed Civ2 scenario. I've already Pm'd him about some other stuff so I'll message him about this too lol!

If all else fails then.. sigh.. well I've already polished up and released (or am about to release) a few other old long lost unfinished projects on here that I cared about enough to finish for them so maybe I could do something quick and dirty with this one too. Eg I take this projects terrain, map and icons and combine it with John Mavin's rescued Alpha Centauri scenario (which has techs, buildings and units). Replace his unit graphics with smac equivalents (thankfully there's a SMAC in Civ2 cells units collection file still attached to one of Andrews posts). Then we'd have something that's better than nothing.. I'm not going to promise anything as I'm buried in so much other unfinished stuff but I'll have a think about it!

 
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Any reason why this thread is a sticky?

1. It's just another mod, amongst many.
2. It's been dead for half a decade.

A decade later and still....nothing...
Who's the moderator around here?

The last one retired I think so we didn't have one lol.. until now. ;)

I've unpinned it. As much as I love this project and share the enthusiasm whoever originally pinned it had, it's been dormant for a long time and even if it wasn't it certainly holds no more importance over any of the countless other amazing projects on this forum.

Got some good news though, I'm in semi regular communication with @CivPartisan these days and he's assured me that he is actually activity working on this project again along with about 15 others haha (I know the feeling), so there is hope yet! :) I also may still do my above idea of a graphics overhaul of John Mavin's SMAC scenario using some of CivPartisan's stuff and my own. But I'm not going to do that until I've finished and released my other bigger projects over the years to come!

.
 
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Well the bad news is a few more years have gone by and sadly CivPartisan has disappeared again & hasn't responded to msgs, so it's looking like this project isn't going to be finished any time soon or maybe ever sadly considering the amount of time that's passed. So I think I'll go ahead with my aforementioned plan to do that merger SMAC scenario project since I'm finally finishing up all my other scenarios and will be releasing them all soon. I also found Dracon's (SMAC) Ripoff Pack II for Civ2 in the Apolyton Civ2 backups which contain some useful SMAC graphics converted to Civ2 which in some cases rival or better CivPartisan & Andrews work in this thread.

I've changed the previously posted plans slightly in that instead of just doing a quick & dirty SMAC graphics overhaul of John Mavin’s Alpha Centauri Civ2 scenario I'm now thinking I'll build a new scenario using CivPartisan & Andrews authentic SMAC planet/chiron map with John Mavin's tech tree, buildings, units & sounds and then overhaul all the graphics using assets from CivPartisan & Andrews project files (released throughout this thread), Dracon's SMAC ripoff files, and a bunch of my own SMAC extractions with touchups on things when required. It won't be the big super authentic SMAC mod project CivPartisan & Andrew were going to do but at least it'll give us something and possible closure on this. Should CivPartisan return to finish his old project he can certainly pilfer anything he wants from my spinoff project as I'm probably going to clean up/redo a lot of the graphics and add lots of new stuff that might save him some work heh.
 
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Well as always with my projects this one massively blew out as I quickly learned that nearly all of the existing graphics from CivPartisan & Andrews project files, Dracon's SMAC ripoff files, and John Mavin’s files were not quite what I was hoping for and that it would be best if I just redid the graphics myself extracting everything I needed from screens of SMAC or it's source files. Hills and mountains were very unplesant since they are 3D representations in original SMAC so in the end I had to build Civ2 style versions using pieces of some of SMACs rocky mountainous landmarks like Sunny Messa, not perfect but I'm pretty happy with it. I used terrain2 forests slots to create nice Xenofungas formations and have converted nearly every cool thing on a SMAC map into Civ2 special resources. I also made sure to do all my downsizing and coversions in full colour so that I've got source files for a future ToT conversion too. The only thing I decided not to overhaul was Andrews unit conversions as he did a pretty darn good job with them so I just added a few extra ones. I then used remaining unit slots to create map labels and land mark decorations to really up the immersion. Some of the land marks are interactive eg you can see below in before and after shots that just like in SMACX you can visit the crashed UNS Unity site and strip it of it's parts. I've even got some ocean decoration (no I didn't sacrifice railroad slots for it this time lol) and interactive Survey Pods floating in there too. I wasn't happy with Andrews maps either so I took them and did a massive overhaul using screenshots of the actual SMACX map as a reference. It's taken weeks to get to where I'm at but things are starting to come together and look pretty good. :)

Teaser2.png


The custom tech tree has just been AWFUL to work on sucking up so much time. People who know me and my work will know that I'm more of an artist who just hates messing with that stuff hence why most of my scenarios are non-research 'battle scenarios' or use someone else's tech tree lol. I tried to take the easy way out by using John Mavin’s 'SMAC like' tech tree and changing all the names to authentic SMAC tech names using SMAC wiki sites as a guide, but in the end it still blew out in a massive amount of work as I needed to lock out a number of techs to ensure minimal Barbarians and also custom city graphics, so there was lots of swapping and moving things around leading to tech loop crashes that took ages to narrow down and even now it feels wired up like Christmas tree lights and no doubt play testing will reveal more issues but I think it's nearly there. Now I can get back to graphics and start getting all the GUI stuff sorted. I'll post a bigger update about all the work I've been doing soon! But for now I just wanted to give you guys something real that shows true progress in this old dead project thread that has been stagnating for 22 years. It might not be the SMAC scenario originally planned by Andrew and CivPartisan but it should be something pretty cool and if @CivPartisan returns again I think he'll get a kick out of this and like I said before he's welcome to take my work and use it to finish his SMAC scenario too. :)

EDIT: Also here's a test showing irrigation and farmland improvements. In SMAC you have Soil Enrichers, Solar Collectors, and Farms that change size based on the terrain and moisture levels so I merged the different types and sizes together to make some nice Civ2 equivalents.
1721045501313.png


Roads, Mag tubes, mines and forts have imported nicely too after some downsizing.
1721046015849.png
 
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Have started playtesting the scenario and am having an absolute ball playing it sometimes even forgetting that I'm playing Civ2 lol. So I figured it's time to reveal more of all the work I've been doing over the last few months..

As previously mentioned I've taken bits from the 3 previous Civ2 SMAC mod projects and then pretty much overhauled & replaced everything they had to make my own SMAC total conversion scenario. For a full breakdown of all my changes expand the spoiler area below:

Spoiler :

SMAC = Original Sid Meier’s Alpha Centauri
SMACX = Original Sid Meier’s Alpha Centauri - Alien Crossfire Addon
JMAC = John Mavin’s Alpha Centauri Civ2 scenario
J&AAC = John Valdez & Andrew Livings's SMAC Civ2 Mod Project
DracRip = Dracon's (SMAC) Ripoff Pack II for Civ2

Changes made:
  • Imported map from J&AAC
  • Imported rules file from JMAC
  • Copied across some rules entries from J&AAC
  • Entered missing factions and leaders into Rules
  • Imported city names from J&AAC plus fixed some & added more with fresh imports from SMAC
  • Preliminarily replaced Buildings, Wonders, GUI & some icon images imported from JMAC
  • Preliminarily replaced other GUI icon images imported from J&AAC and DracRip
  • Imported more icons from J&AAC
  • Replaced Terrain2 rivers & coasts imported from DracRip
  • Darkened and recoloured rivers & coasts to better match original SMAC
  • Darkened and recoloured river mouths to better match rivers & coasts
  • Replaced all Terrain1 terrains with freshly imported graphics & names from SMAC
    • Desert = Dunes
    • Prairie = Moist
    • Grasslands = Rainy
    • Forest = Xenofungus
    • Hills = Rolling
    • Mountains = Rocky
    • Tundra = Flats
    • Arctic = Arid
    • Swamp = Forest
    • Jungle = Jungle
    • Ocean = Ocean
  • Added bushy/branchy/fluff to the top of Forest & Jungle titles using terrain cutouts from SMAC
  • Replaced & renamed all Terrain1 special resources with resized freshly imported ones from SMAC
    • Nutrients
    • Minerals
    • Energy
    • Xenofungus
    • Geothermal
    • Uranium
    • Borehole
    • Monolith
    • Thermal Borehole
    • Echelon Mirror
    • Mine
    • Survey Pod
    • Fungal Tower
  • Replaced Terrain1 Irrigation & Farmland with custom made ones merging Soil Enricher, Solar Collector, and Farm graphics resized & imported from SMAC
  • Replaced Terrain1 Mine, Pollution and Villages/Pods with resized freshly imported graphics from SMAC
  • Replaced Terrain2 3x3 mountain formation slots with giant Mount Planet imported from SMAC
  • Replaced Terrain2 remaining 2x2 mountain slots with Nexus Manifold decoration imported from SMAC
  • Replaced Terrain2 Hill slots with Rocky formations imported from Sunny Messa cliffs in SMAC
  • Replaced Terrain2 remaining 2x2 Hill slots with Unity Crash Site decoration imported from SMAC
  • Replaced Terrain2 unused disconnected River lake slot with Unity Crash Site decoration imported from SMAC
  • Replaced Terrain2 Mountain slots with a giant 3x3 Mount Planet formation imported from SMAC
  • Replaced Terrain2 Forest slots with Xenofungus formations imported from SMAC
  • Replaced Terrain1 Roads & Railroads with modified versions of Roads & Mag Tubes imported from SMAC
  • Replaced Cities file Forts with laser force field imported from Test of Time Scifi scenario
  • Replaced Cities file Fortress & Airbase with resized equivalents (plus a Sensor Tower) imported from SMAC
  • Replaced Cities file Cities with resized versions of the 7 original faction city styles imported from SMAC
  • Imported the small Alpha Centauri map from J&AAC and made significant changes based on the actual small map in original SMAC (will only import & overhaul large map too if there’s demand from fans)
    • Added more fertile moist land in similar spots to SMAC
    • Added significant amounts of Xenofungas in similar spots to SMAC
    • Added rivers in similar spots to SMAC with some extra ones for more decoration.
    • Added giant 3x3 Mount Planet formation in similar spot to SMAC
    • Added Garland Crater & Sunny Messa formations using hills in similar spots to SMAC
    • Added Uranium Flats formation using Desert special resource & scattered single mountain slots in similar spot to SMAC
    • Added start positions and made those areas extra fertile
    • Added sporadic forests near start positions and some survey pods
    • Added The Ruins formation using Xenofungas special resource & unit slot
    • Added giant 2x2 Nexus Manifold formation in similar spot to SMACX
    • Added giant 2x2+1 Unity Crash Site formation in similar spot to SMACX
    • Added Borehole Cluster formation using special resources in similar spot to SMACX
  • Imported all units from JMAC and replaced them with graphics & names from J&AAC and SMACX
    • Engineers = Colony Former
    • Terraformer = Fusion Former Rover
    • Marines = Scout Patrol
    • Infantry = Synthmetal Garrison
    • Sentinels = Plasma Sentinels
    • Base Security = Neutronium Garrison
    • Scout = Scout Rover
    • Mech. Inf. = Laser Scout Rover
    • Laser Scout = Laser Recon Rover
    • Speeder = Graviton Rover
    • Imp. Skimmer = Graviton Hovertank
    • Hovertank = Singularity Behemoth
    • Laser Squad graphics
    • Impact Squad graphics
    • Cyborg Inf. = Chaos Shock Troops
    • Assault Squad = Fusion Shock Troops
    • Field Gun = Tachyon Shock Troops
    • Laser Battery = Quantum Squad
    • Impact Cannon = Graviton Squad
    • Quantum Gun = Singularity Shock Troops
    • Rover = Laser Copter
    • Laser Fighter = Graviton Interceptor
    • Impact Bomber = Graviton Skybase
    • Quantum Ftr. = Singularity Interceptor
    • Quantum Bmbr. = Singularity Deathsphere
    • Gunboat = Laser Skimship
    • Skimship = Transport Foil
    • Skimmer Foil = Impact Skimship
    • Destroyer = Tachyon Cruiser
    • Cruiser = Shard Cruiser
    • Cloakship = Graviton Sub Cruiser
    • Carrier = Singularity Carrier
    • Transport = Fusion Transport Cruiser
    • Quantum Tpdo. = Conventional Missile
    • Spy = Probe Team
    • Probe Team = Plasma Probe Team
    • Freight = Supply Crawler
    • Hovertruck = Fusion Supply Hovertank
  • Renamed technologies imported from JMAC to better suit new SMAC units and buildings
  • Renamed all remaining technologies to known SMAC techs (pretty messily sorry)
  • Added new units from J&AAC, SMAC & SMACX
    • Graviton Gunship
    • Singularity Battleship
    • Planet Buster
    • Mind Worm Boil
    • Mind Worm Great Boil
    • Spore Launcher Boil
    • Spore Launcher Great Boil
    • Isle of the Deep Boil
    • Sea Lurker Boil
    • Isle of the Deep Great Boil
  • Removed excess units to improve balancing and free up unit slots for map effects
    • Impact Squad
    • Fusion Shock Troops
    • Quantum Squad
    • Laser Scout Rovers
  • Rebalanced all unit attack, defence, firepower, hitpoints, movement & special abilities to better reflect their unit type.
  • Used remaining unit slots to create cool interactive/immersive map effects and decoration
    • Monolith
    • Unity Pod (water based)
    • The Ruins
    • Monsoon Jungle
    • Sunny Mesa
    • Borehole Cluster
    • Geothermal Shallows
    • Xenofungus (water based obstacle)
    • New Sargasso
    • Uranium Flats
    • Garland Crater
    • Mount Planet
    • Manifold Nexus
    • Xenofungus (land obstacle)
    • U.N.S. Unity Wreckage, Cargo Bay & Reactor
  • Decorated map with above items
  • Replaced all Civ2 buildings and Wonders with SMACX equivalents
  • Allocated one faction themed starting wonder to each faction to give them more individuality (since there’s no faction social engineering in Civ2).
  • Added tech category icons based on SMAC social engineering icons and recoloured them
  • Renamed many Civ2 GUI commands, Advisor & object labels to SMAC ones (eg Food = Nutrients, Science = Labs)
  • Imported people face icons from J&AAC and cleaned up a bit
  • Setup each factions starting position, balanced their resources and gave them tachyon fields (city walls) and a veteran defensive unit to protect from alien attacks
  • Replaced nearly all Preliminarily Buildings, Wonders, GUI & icon image imports with fresh new imports from SMAC downsized by me. Created a number of new GUI & building icons inspired by SMAC as well.
  • Added custom GUI font colours similar to my other scenarios
  • Added custom sounds for GUI, Events, and all Units using sounds from SMAC. I took some liberties with unit sounds and while some are weapon type accurate others were chosen from SMAC cause they sound cool.
  • Added special events that summon mindworms, give rewards for clearing map adventure objects, and play certain immersive sounds.
  • Created a special custom diplomacy screen background with transparent scifi displays and split leader image area that displays both the leader face and their capital city just like SMAC does.
  • Created new title image
  • Replaced main menu background, all advisor window backgrounds and event images with images from SMAC
  • Created special Intro, Death, SS Launch, and SS Victory videos using videos from SMAC & SMACX.


I've already talked in previous posts above about all my terrain changes and overhauling Andrew & John's SMAC/Chiron map with a lot more detail and variety. However now it's time to truly show the difference with a direct comparison. Firstly below is a screenshot of their original SMAC map and graphics mod pack applied...
(Click to expand)


And here's is my new promotional shot showing the same part of the map with all the new graphics, landmarks, custom GUI, and other cool stuff.
(Click to expand)
Screenshot02.png


As usual I couldn't resist designing a nice big and colourful 1080P SMAC themed Civ2 main menu replacement similar to what I did for my other mods too.
(Click to expand)
Screenshot01.png


I also decided to take the glowing transparent scifi holographic style diplomacy screen template from my Dune 2 scenario to the next level for the SMAC scenario as in original SMAC when you spoke to someone you got a picture of their face as usual but you also had a cool picture of their capital city. So decided to try and breakup the central Civ2 leader face window into 2 separate windows for the face and capital city. Well the experiments took several days and sadly MGE didn't allow a larger leader face image area (max image appears to be 227x277) and the original SMAC images are scan-lined making downsizing difficult.. so I had to use some trickery, cropping and transparency to squeeze both SMAC images into the one file and then create appropriate 'holo emitter'/display screen borders through the middle of the center area around the 2 separated images creating the illusion of 2 separate screens displaying the leader face and their capital city.. and well.. it WORKED!!!! :)

Test.png
Test2.png


I'll leave it there for now.. more coming soon! :)

.
 
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