King Monkeyman
Chieftain
I JUST put SMACX in my cd drive this week and was going to start a thread with just this topic. I just want to reiterate what was posted above in general with some of my own observations.
Yes, SMAC is easy. But I really think for me the most significant difference is the speed of the games. The greater mobility, ie, air power that is effective + mobility on enemy roads + airdrops (chop-n-drop
). The thing is, things are decided much faster than in civ3, but does the extra time it takes to raze your neighbor actually translate to more strategy? I don't think so. In civ3, I don't remember the endgame ever being anything but boring (well there was the one time my civ was hamstrung by a start alone on a tundra island, catchup all the way, lost launched spaceship 5 turns AFTER retirement).
also like to echo the more agressive bit. I had two submissives by turn 50
I was always a builder before civ3 came out...
one more thing I like about smac: Not being obligated to road/tube(rr) every tile to get their maximum productivity. The road/rr everything bit is BAD game mechanics, no ifs ands or buts.
Just some thoughts,
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--Kmm
Yes, SMAC is easy. But I really think for me the most significant difference is the speed of the games. The greater mobility, ie, air power that is effective + mobility on enemy roads + airdrops (chop-n-drop

also like to echo the more agressive bit. I had two submissives by turn 50


one more thing I like about smac: Not being obligated to road/tube(rr) every tile to get their maximum productivity. The road/rr everything bit is BAD game mechanics, no ifs ands or buts.
Just some thoughts,
\
--Kmm