Originally posted by DaviddesJ
Sheep and lambs are related; why shouldn't they look similar? I think the concept of the resources should drive the art, rather than deciding what new resources to introduce based on whether the art is similar.
I agree, this is why they are confusing. Cows are used for many purposes, milk, meat, leather, but they still only represent one resource in the game.
I see the major reason this number were done was because they were used heavily on the map, and had there not been 4 different ones it would have looked really uniform and maybe odd because of that. I don't mind that so much, I consider the duplicates a variant of the other with different art and I approve and enjoy that sort of complexity.
The biggest problem is the contrast, the number of the resources only increases that problem, but the number in of itself is *not* the problem IMO.
But a general response to your statement is that both of those points are part of the "design" process for all things, be it a computer game or a doritos package. The problem with game mods in general is the real feeling of a patched together collection of many varied elements. The art style alone is the hardest thing to keep consistent. For example the gallaes from a few months back followed the art style and was consistent with civ, the azap infantry does not. The later also didn't colorize based on the civ color which made it stick out even more.
Edit:
As I said above, I don't think the root problem is figuring out what each of them is, its the automatic process my brain and eyes do when seeing them, trying to find the pattern and recognize the shape. Because of the low contrast this is hard, thats my complaint. A harder (darker) edge around the sheep would solve that problem is a heartbeat, while still allowing white sheep.