SMURF-1 Low level Always War

play 40, then 20 20 10 10 10...
 
I played 15 turns just to make sure...

4000BC- Settled just were we are. Beautiful!!!!! 4 Cattle one Wheat and 5 bonus Grasslands!!!! Started research on Bronze at 100% going to be finished in 24 turns. Started an archer.

3950BC- Started mine on Cattle in Grasslands.

3900BC- ...

3850BC- ...

3800BC- Mine finished and begun Road. Archer due in 4 truns

3750BC- ...

3700BC- Finished Road and moved to Cattle in Plains.

3650BC- Archer was finished and started moving south. Beagn another archer. Irrigating the Cattle.

3600BC- ...

3550BC- Irrigation finished and road started.

3500BC- ...

3450BC- Berlin finished Archer>Settler. It sarted moving east. Road finished and worker mover east.

3400BC- Making irrigation trail to eastern cattle.

3350BC- Moved lux. up and settler in4 turns as in growth to size 4. Bronze in 6 turns.

3300BC- ...

3250BC- Started irrigating the eastern cattle.

I have posted the map and a settler posibilty locations.

Smurf- Beijing.gif


Game Save
 
Ok... whoever "gets it" first can go ahead.
 
Whatever.. due to CoL seemingly not being here I'll play 20 after studying+dinner
 
IT: whats with that grassland? If we wanted an irrigated cow, we should have irrigated the one by the city by going through. Weedy waste of a couple worker turns. Other that that, the area seems cool. The archer explorers is a good idea, that way we can kill enemies. One thing I want to do is to never sell our wmap. The selection of bronze working is not my choice, but I go with it. Defense is good, having a city doing just that would be more effective. I have rescinded the 3 tile rule. Please settle the front densly, no more then 3 between cities, but the rest is fine going OCP. Please no more then 5 tiles of overlap per city, half city/fishing villages nonwithstanding.
Turn 1: ****e, we meet Scandinavia. They have pottery, we have masonry! W00teh. I pull a semi weedy trade (Weedy in non-AW) by trading masonry for pottery+10 from ragnar. Declare war, kill scout.
Settler, then granary.
Turn 2: Settler moves to riverside site worker roads the just irrigated tile
There is a straight line of mountains from coast to coast from where our archer is at this point. Go no further till we have some mil.
Turn 3: zzzzz
Turn 4: BW -à IW. At 80% it takes 36t, go to minsci.
Turn 5: zzzzz
Turn6:zzzz
Turn7:Found shanghai, order a rax. No food boni means nonstop mil, cept for a temple and maybe granary, though pyramids IS an option.
Turn8: The palace gets a lawn
Turn9: zzz
Turn10:zzz
Turn11:zzz
Turn12: Beijing is size 4 needs 30% lux till mp arrives
Turn13:zzz
Turn14: turn lux to 10%
Turn15: bei granary à settler
Turn 16: lux to 20
Turn17:warrior outside of shanghai. Change to spear.
Turn18: warrior 1 tile away. Spear completes, forts.
Turn19:Bei riots. Oopsie! Hire a clown for settler due next turn.
Turn20: Archerno2 on automove to cover settler when made. Settler left unmoved.
http://www.civfanatics.net/uploads4/SMURF_1_2430_BC.SAV
Summary: We have contact, and a warrior outside shanghai with a spear in there, forted. We should win. if not, well, we have archers. Escort settlers with shanghai made troops.
 
Pre-Turn- Everything is left finely. Moved the settler west. I see Roman territory far west.

Turn 1- Moved worker. Gonna settle settler ajcent to the two cattle.

2- Viking Archer showed up near Shangai. Moved Lux. to 30% and changed the citizens in Beijing so it grows in 2 turns instead of one to avoid another lux. push. Moved out archer from Beijing to Shangai for extra defence.
3- ...

4-Warrior near Shangai attacks and loses making our Spear a vet. 2 more archers move near Shangai. Beijing finished Settler>Spearmen in 3 turns. Moved settler east with low risk of getting attacked. Attacked Viking Archer on the hill near Shangai and won making a vet. Settled Canton and started Worker.
5- The two new Viking archer attacked my archer on hill and won. They are a threat.

6- One archer attacked and loses making the Spear an Elite and the other moves away to heal.

7-Beijing fin. Spear and begun Settler. Worker is connecting cities.
8-Barracks in Shangai fin.and begun Archer. Made Nanking grabbing the 2 spices.
9-Archer moves on Mountain!
10-Archer attacked and lossed. Beijing goes in Disorder... :( Canton finished Worker and begun an archer.
11-Beijing finished Settler and begun Barrackes.

12-Nanking finished warrior and started Worker.

13-AAAAAAAA!!! THis is the second time that Beijing grew to size 6 and fell in disorder, aaaahhhhhh!!

14- Beijing finished Barrackes and begun Archer. Tsingtao was settled and started warrior.

15- Beijing becomes size 7!!!!!!

16-Archer in Beijing was finished and Settler begun.

17- Nanking finished Worker.

18- Archers are gathering in the mountains near Canton.

19- Tsingtao finished warrior and moved it to the mountains. Beijing fin. Settler and begun another settler.

20- ...

Iron Working in 5 turns. Settler going to Tstangao. An archer and Warrior near Tsingtao is going to mountain with the other two archers to either attack the near Roman City of the Viking city were ever it is. Every city is putting in military effort except Beijing which is building Settler very fast (every 3 turns).



Game

Amirsan_SMURF.gif
 
IT: We seem thin on mil. I veto the shanghai archer into a spear. There is an obvious line of mountains going right down; I think that should be our main front.
1) lux to 40 for Beijing I am moving one settler down to a site that is inland but near the sea. The sea is useless, because there is only one small island uncrossable to galleys.
2) Zz
3) We get IW, I start the wheel. Beijing completes the final settler, I
4) Zz
5) Contact rome, declare. The city shall fall next turn.
6) Vei is razed at the cost of one archer.
7) We meet Korea. They have alphabet and comm. /w joanie. They have no contact with rome! We sell contact with rome for comm. /w salad boy
8) Zzz
9) Wheel comes in, start cerim on beeling to monarchy. Catapults can wait. Raise lux for Beijing
10) Archers next to rome; I think we can continue in 15 turn intervals till 0AD
11) Fp notification.. a warrior attacks a frontier city; he takes of 2hp then dies, spear promotes to vet. Escort everything.3 archers ready to kill rome (ya I wish) our 4/5 elite attacks and he wins. I elect to raze rome, as this is really a reach.
12) Not much, Beijing has 6 food and 10 spt.
13) Joanie contacts us. I pay 110g for writing and 70 for horseback, then declare war.
14) We get cerim, I start a temple in tsingtao. Myst in 6.
15) We meet India, who are of course useless. No money or techs. Goddamn ai gov hates the irrigated cows in Beijing.
A few notes: we seem to have too easy a dif; i read reports of ppl nearly being overrun and here we are nearly killing the damn romans. Ai gov hates the irigated cows in beijing, if it works em both u can get a wroker every other turn.
http://www.civfanatics.net/uploads4/SMURF_1_1250_BC.SAV
damnit we need more players
 
IT: We seem thin on mil. I veto the shanghai archer into a spear. There is an obvious line of mountains going right down; I think that should be our main front.
1) lux to 40 for Beijing I am moving one settler down to a site that is inland but near the sea. The sea is useless, because there is only one small island uncrossable to galleys.
2) Zz
3) We get IW, I start the wheel. Beijing completes the final settler, I
4) Zz
5) Contact rome, declare. The city shall fall next turn.
6) Vei is razed at the cost of one archer.
7) We meet Korea. They have alphabet and comm. /w joanie. They have no contact with rome! We sell contact with rome for comm. /w salad boy
8) Zzz
9) Wheel comes in, start cerim on beeling to monarchy. Catapults can wait. Raise lux for Beijing
10) Archers next to rome; I think we can continue in 15 turn intervals till 0AD
11) Fp notification.. a warrior attacks a frontier city; he takes of 2hp then dies, spear promotes to vet. Escort everything.3 archers ready to kill rome (ya I wish) our 4/5 elite attacks and he wins. I elect to raze rome, as this is really a reach.
12) Not much, Beijing has 6 food and 10 spt.
13) Joanie contacts us. I pay 110g for writing and 70 for horseback, then declare war.
14) We get cerim, I start a temple in tsingtao. Myst in 6.
15) We meet India, who are of course useless. No money or techs. Goddamn ai gov hates the irrigated cows in Beijing.
A few notes: we seem to have too easy a dif; i read reports of ppl nearly being overrun and here we are nearly killing the damn romans. Ai gov hates the irigated cows in beijing, if it works em both u can get a wroker every other turn.
http://www.civfanatics.net/uploads4/SMURF_1_1250_BC.SAV
damnit we need more players
 
CoffeCup: Whats your status in the shadow? What is your skill level? Becaise amrisan has/is already playing, I would rather insert you into the back of the rotation, and play using our game.
Asuming you have beaten monarch, common in!
 
Will post+play tomorrow
 
Back
Top Bottom