TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
So, I've always wanted to know what the criteria for changing capitals is. It's not really mentioned anywhere.
I finally took a closer look at the age-transition-post-load scripts and realised that it does 2 things:
1. Only two Cities are ever given a card, but this can absolutely be made to be increased (it's a constant written in the script)
2. Cities are sorted by population, it seems to sort them by the difference in population, so I'm assuming that bigger settlements get priority.
3. The card is generated ONLY if the settlement is not already a capital, has Trade* (not sure what that points to specifically, I assume it's a failsafe?) and, most importantly, is connected to the Capital by Land.
Which is ironic because this results in my game having no options to move with for the first time ever xD
I finally took a closer look at the age-transition-post-load scripts and realised that it does 2 things:
1. Only two Cities are ever given a card, but this can absolutely be made to be increased (it's a constant written in the script)
2. Cities are sorted by population, it seems to sort them by the difference in population, so I'm assuming that bigger settlements get priority.
3. The card is generated ONLY if the settlement is not already a capital, has Trade* (not sure what that points to specifically, I assume it's a failsafe?) and, most importantly, is connected to the Capital by Land.
Which is ironic because this results in my game having no options to move with for the first time ever xD