So, I finally went lunatic

DemonMaster

A.K.A. Fenhorn
Joined
Oct 20, 2003
Messages
1,654
Location
Sweden
First I must say that I am a structural man (very much so) and I play civ (normal and FFH) based on leader and civ and so on (as many do I suppose). Today I decided to play that Harlequin fellow, I mean, how crazy can it get. It went crazy, not only the game, me too. Not only because all the nice looking guys you can build, but then every now and then (more now than then) I'm suddenly not creative, but aggressive, then raider. I actually ended up laughing at the whole thing several times. After a while I realized that I have no control over pretty much anything ... good economy - bad economy ... good melee units - raiders and so on and the arena, I couldn't help my self, I have gamblemani, I (almost) lost a war thanks to that gambling thing.

Okey perhaps this was a little exaggerated, but all in all true. Is there any strategy that someone can tip me about.

Didn't Kael say that there is more to come for this civ, can it get crazier.
 
The only things that randomly changes with Pepriarck is his leader traits. If you build your civilization based on his traits you will fail. Instead be flexible and use whatever traits he currently has to the best of your ability, but never rely on them.
 
If you want stability, go with Keelyn. Only non-Sheaim summoner playable from the start. As Perpentach, you look at your traits, and use them while you've got them. Aggresive/raider? Perhaps it's time to train an army, even if you weren't planning a war. Of course, this means ol' Perpentach, if I'm not mistaken, has a chance of rolling Industrious/Philosophical.
Freaks are fun. Their benefits usually outweigh their losses, and if you find it, the pool of tears cures several of the potential freak flaws. The five gold to upgrade to something useful can take a surprising toll on your pocketbook, but I've had some incredible freaks before. We're talking benefits like heroic strength or magic immunity here. If you get something truly useless... find an unhappy city and stick the freak in the arena.
Gypsy caravans are fairly simple. They suck culture and gold from an enemy city. Just as important, they give you a chance to look around enemy territory without Open Borders. Most other civs need the Trojan Horse to do that.

A few more things on traits. Don't forget what your traits are. Say one of your traits is Financial, and your economy is barely breaking even. If you forget that it's your Financial trait that's supporting you, you'll be in for a shock when it abandons you.
Also remember what traits give cheaper buildings, and build those sorts of buildings while you can. Theoretically, Perpentach could go an entire game without building something at full price. (This is theoretical, of course, and assumes extremely good luck.)
 
And when he turns Organized (!?) it's time to build Command Posts.
 
Perhaps I should go with the other leader for my first B.... (don't make me spell it) game, just to learn some basic tactics and strategies for this civ before I play the insane one.

"It takes knowledge to learn that you have so much more to learn" (or something like that.
 
I disagree, Perpentach is probably one of the most powerful leaders. As it was pointed out, you might end the game with building all of your buildings at half price. With organization, you will build half of them at half price.

All you have to do is to adapt to Perpentach new crazeness, and take all advantages possible before he switches to new bonuses, so your overall strategy is to keep being very flexible, at all times, so you can rush from an army-raising strategy to a science rushing strategy, etc. This i probably why OO is his best religion, so that you can rush some buildings and be adaptable faster.
 
This i probably why OO is his best religion, so that you can rush some buildings and be adaptable faster.

and stick your enemies in cages through the freakshow via the slavery civic or the taskmaster.
 
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