Cade McCaslin
Chieftain
- Joined
- Jan 7, 2019
- Messages
- 8
It seems that as soon as there is no longer room for expansion, civs will start declaring war to get more land, cities etc... and they seem to always pick the weakest civs to invade, which is smart, a vast improvement over the base game. My issue is that most games I like to go for a diplomatic victory with wonderspam early on. So I get a few wonders, grow, and focus on building new cities and getting buildings with a minimal military (1 unit per city.) this works pretty well (for a while), I'll get friendships with multiple civs, some reaserch prodjects, and 4-5 embassy's in citystates, giving me a big lead in the world congress when it arrives. However, as I stated earlier, as soon as the renaisannce rolls around I start getting declared war on by civ after civ and it escalates pretty quickly to the point that Im at war for 15 turns, get a declaration of peace with nothing extra added in, and then as soon as the declaration ends, they declare war again, everyone hates me, they take my city states, and I'm subjected to and endless stream of invaders who take every isolated city but fail to take anything with 60+ strength. I get to my unit cap and I still have the weakest army of anyone. How are they breaking the unit cap? How to I break this cycle? One game I made it to the modern era and as soon as ghandi got nukes he would just nuke me every time he got one. Is there any way to win this game without doing an early rush?