Omntiopian
Chieftain
- Joined
- May 19, 2012
- Messages
- 11
Alright, so I used to play Civilization III a lot back in the early 2000's (when my sister got it for her computer, back in junior high), and I recently decided to pick it up and try again. But my first game was kind of an unmitigated mess. I was on an island with 5 other civs, and I didn't have any iron or horses, so the early game was kind of rough. No coal either, so I couldn't build railroads. Also I didn't have a clear victory goal in mind, so I just meandered until the time limit and then lost to the Babylonians.
So I'm starting afresh. What I need to know is, what are the basic do's and don'ts of advanced play? I've been browsing threads and I've seen things like "don't ever build wonders," and "micromanage your city screen." It's pieces of advice like this that I need, any nugget of wisdom you can give me. Things I'm curious about are as such.
How far away should you generally build cities from each other?
How many units should you garrison in each city?
What's the actual difference between the different governments?
What's the best way to expand quickly, yet safely?
What are the best civilizations for the different play styles? Who has the best unique unit? Who should I avoid playing as?
Tips for conquest/domination/cultural victory conditions.
So I'm starting afresh. What I need to know is, what are the basic do's and don'ts of advanced play? I've been browsing threads and I've seen things like "don't ever build wonders," and "micromanage your city screen." It's pieces of advice like this that I need, any nugget of wisdom you can give me. Things I'm curious about are as such.
How far away should you generally build cities from each other?
How many units should you garrison in each city?
What's the actual difference between the different governments?
What's the best way to expand quickly, yet safely?
What are the best civilizations for the different play styles? Who has the best unique unit? Who should I avoid playing as?
Tips for conquest/domination/cultural victory conditions.