So...many...cities....

fephisto

Warlord
Joined
Jun 16, 2002
Messages
214
How do you people get aro0und 200-400 cities, my most is 30 :P. Where is this crazy formula?!
 
"Computer flying out window becaue the tank lost against a speaman-COMPLETELY FRUSTRATING!!!!!".

:lol:

That's Civ 3 for you!

Maybe you should throw the disk out the window first.
 
Tanks will lose to spearmen of course.
it is all a matter of probability.
Tank 16
Spearman 2
I believe that 1 out of 9 attacks will result in victory for the SPEARMAN.
Out of every 36 attaks their should be a loss of 4 hit points in all your tanks.
now if you ask me the odds for hitting the same tank 4 times in a row, then I don't know, I am a marshal not a mathematician
I guess these calculations are right
It is all about math, not about tanks and spearman
 
Zouave, may I ask why you frequent a site of a game you hate so much? I honestly do not understand. I don't mean this as an attack, just confusion.

On topic: Try a huge map, or moving those cities closer.
 
Well.. just act like the AI, plob a city down anywhere you can. Who cares if it overlaps. All cities can support there inital population :lol:
 
Optimal city placement (OCP) won't get you a ton of cities.

OCP tries to cover as much territory with the least amount of cities. The theory behind this is with fewer cities you would have less corruption.

To get hundreds of cities, play on a huge map (preferably pangea) and place cities all over the place (dense build), not caring about overlapping other cities. In my current game, the domination limit is 3700+ tiles. You can build a maximum of 512 cities, so that is about 7 tiles/city.

Even though corruption is high, you can actually produce more with a dense build. With a dense build I very rarely not have the game won before hospitals and factories become available.
 
Have all the corrupt cities just produce settlers and workers, and have the productive ones produce horsemen and knights. Don't bother too much with city improvements. In my game I didn't bother to build really any improvements. Build a few marketplaces, no point in building scientific improvements. Buy from the AI. Temples are ok, but just get luxuries.
 
You could just build an unstoppable army of workers armed wit high yeild pitchforks! The anemy will never attack you! :lol: That way all of your settlers will feel safe and sound.
 
If you expand enough, you will start to get tons of cities with very good food production but low to no shield production. And these grows to hit the pop limit easily. What else to do with these cities then to produce workers and settlers. The cycles repeats.
 
I'm in a game now where I was the only one on a huge continent, it makes for easy expansion but I"m gettin way behind in trading and techs, when I'm on a crowded land mass I just trade like hell and buy techs then when I get strong enough (usually around calvary time) I kick them off!!

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I am the invincible spearman, I kill modern tanks...
Zouave loves the game he just hates me... HAR HAR
 
No one hath told told me the aeson secret, I heard he had like 400 or some odd number of cities. The only way you could do that on deity is one other civ on a single land island and you on a humongo continent making only settlers.

btw how many workers is a good amount?
 
How many workers? Well, it depends on the size of the map and also how many have you got for free razing cities. ;)

Generally I have about 20-30 workers of my own on a large map.
 
I read about Aeson's dense build, and decided to give it a try. I also figured that if it was better to build the cities closer together, I would outdo Aeson and build the cities right next to each other. It was rather disappointing though when my army of workers got slaughtered when invading the Aztecs. Now I have nightmares about Jag warriors sacrificing my viriginal workers.
 
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