SpaceCommunist
Warlord
Basically it's all in the title. I've been working on a civ but there are issues with both the civ's abilities and artwork. I'm using Josh's Custom Civ template as a reference. I'm fully aware that there are problems with the template itself, however, and have done what is suggested elsewhere to work around it - but more on that later.
So I do actually use custom artwork for this mod (excluding the improvement, which, aside from not being able to build it as the civ's unique, has surprisingly been no trouble at all), but the only bit of it that shows up is the leader portrait (the image of the leader on the left-hand side of the screen when you select your civ/leader) and the leader's diplomacy image. Otherwise, there are either ?'s for the icons or just plain black screens elsewhere, despite having artwork dedicated towards them.
As for the uniques themselves, I have them fully coded, and have managed to prevent any crash-to-main-menu bugs through development. But strangely, the custom civ doesn't actually have the uniques available to it at all - in the loading screen, below the DoM text, there's just...nothing. And the bonuses are available in-game either, understandably.
I've checked the Database.txt, and this is all that comes up:
I really don't know what else to do. Maybe one of y'all can figure out what the issue is?
So I do actually use custom artwork for this mod (excluding the improvement, which, aside from not being able to build it as the civ's unique, has surprisingly been no trouble at all), but the only bit of it that shows up is the leader portrait (the image of the leader on the left-hand side of the screen when you select your civ/leader) and the leader's diplomacy image. Otherwise, there are either ?'s for the icons or just plain black screens elsewhere, despite having artwork dedicated towards them.
As for the uniques themselves, I have them fully coded, and have managed to prevent any crash-to-main-menu bugs through development. But strangely, the custom civ doesn't actually have the uniques available to it at all - in the loading screen, below the DoM text, there's just...nothing. And the bonuses are available in-game either, understandably.
I've checked the Database.txt, and this is all that comes up:
Database.txt said:[461852.973] [Localization]: Validating Foreign Key Constraints...
[461852.974] [Localization]: Passed Validation.
[461852.985] [Configuration]: Validating Foreign Key Constraints...
[461852.986] [Configuration]: Passed Validation.
[461865.099] [FullTextSearch]: Initializing FullTextSearch
[461866.316] [Gameplay]: Validating Foreign Key Constraints...
[461866.332] [Gameplay]: Passed Validation.
[461868.181] [Configuration] ERROR: no such table: Types
[461868.181] [Configuration]: In Query - insert into Types('Type', 'Kind') values (?, ?);
[461868.181] [Configuration]: In XMLSerializer while updating table Types from file SC_Mississippi_Uniques.xml.
[461868.184] [Configuration]: Validating Foreign Key Constraints...
[461868.185] [Configuration]: Passed Validation.
[461887.277] [FullTextSearch]: FTS - Creating Context
[461961.387] [Configuration] ERROR: no such table: Types
[461961.387] [Configuration]: In Query - insert into Types('Type', 'Kind') values (?, ?);
[461961.387] [Configuration]: In XMLSerializer while updating table Types from file SC_Mississippi_Uniques.xml.
[461961.389] [Configuration]: Validating Foreign Key Constraints...
[461961.389] [Configuration]: Passed Validation.
[461963.835] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[461963.835] [Gameplay] ERROR: UNIQUE constraint failed: Modifiers.ModifierId
[461963.869] [Gameplay]: Validating Foreign Key Constraints...
[461963.886] [Gameplay]: Passed Validation.
[461974.917] [FullTextSearch]: FTS - Creating Context
[461976.340] [FullTextSearch]: FTS - Creating Context
[461978.994] [FullTextSearch]: FTS - Creating Context
I really don't know what else to do. Maybe one of y'all can figure out what the issue is?