Scary Penguin
Chieftain
- Joined
- Nov 4, 2001
- Messages
- 21
What are people's thoughts on using armies?
In my current game, I used a leader and three knights to make one army, and built two other armies, but ended up leaving them unloaded for the next several centuries. I also faced an enemy tank army with several modern armor units, and lost two before I finally killed it.
My observations:
- Once you build an army, you can't unload or upgrade the units in it.
- It seems to me that the army doesn't heal as fast as the three units would individually. Even with a barracks, it looked like it took 2-3 turns to heal the army from the brink of death.
- As a result of the army, I'm only able to attack one unit per turn with the three knights, rather than three.
As a result, my initial take is that an army might be helpful on defense (even then, if I'm right that the army cuts healing to 1/3, then maybe not). On offense, however, it doesn't look like it's much good, particularly if you have an offensive advantage.
Any thoughts?
In my current game, I used a leader and three knights to make one army, and built two other armies, but ended up leaving them unloaded for the next several centuries. I also faced an enemy tank army with several modern armor units, and lost two before I finally killed it.
My observations:
- Once you build an army, you can't unload or upgrade the units in it.
- It seems to me that the army doesn't heal as fast as the three units would individually. Even with a barracks, it looked like it took 2-3 turns to heal the army from the brink of death.
- As a result of the army, I'm only able to attack one unit per turn with the three knights, rather than three.
As a result, my initial take is that an army might be helpful on defense (even then, if I'm right that the army cuts healing to 1/3, then maybe not). On offense, however, it doesn't look like it's much good, particularly if you have an offensive advantage.
Any thoughts?