There are already good real-time strategy games. They're fun. But I prefer turn-based, and I like best of all having both. I hope the Civ and 'Craft lines both keep going strong, and stay different! So I really, really, really hate the idea of Civ going real-time.
1. Given the number of UUs, I'm glad they've got as few wrong as they did. And I think most of the ones that don't appeal to me fit other peoples' playing styles.
2. It isn't purely by chance. It's weighted.
3. Artillery is pretty effective. I do agree that they need to include modern aircraft (not just stealth), which should be vastly more effective than the first available air units.
4. I don't think it's possible to completely eliminate statistical flukes, but maybe they could improve on this.
5. Too many units makes things too complicated.
6. Subs at least should be able to carry cruise missiles.
7. I haven't found that so, but I haven't played at the higher difficulties yet.
1. Given the number of UUs, I'm glad they've got as few wrong as they did. And I think most of the ones that don't appeal to me fit other peoples' playing styles.
2. It isn't purely by chance. It's weighted.
3. Artillery is pretty effective. I do agree that they need to include modern aircraft (not just stealth), which should be vastly more effective than the first available air units.
4. I don't think it's possible to completely eliminate statistical flukes, but maybe they could improve on this.
5. Too many units makes things too complicated.
6. Subs at least should be able to carry cruise missiles.
7. I haven't found that so, but I haven't played at the higher difficulties yet.