Some things I would change if only I could

Orion43

Chieftain
Joined
Dec 15, 2005
Messages
56
As far as the barbarians are concerned, it'd be nice if you could limit the size of their cities and how far their culture can spread from a city. Also, it'd be good if the individual cities would attack each other, like the tribes in North America did on occasion. I think this would help with the terra type map. It would give the colonizing effort some challenge but not have the barbs be so large and powerful and make it more towards a historical situation.

With the civs, I would like to limit how far a civ's unit can go from it's cities early in the game. I just don't like the idea of playing an earth map and having Alexander knock on my door when it's 3000 BC and me playing England. As the eras progress, allow units to travel farther.

Another idea is to allow one city's surplus to be sent to another city. So, when you set up that city on that 2 tile island to get at all important resource, but there's not much in food resource, you can send the surplus from that city that has wheat, cows, and plenty of farmland.

Any ideas on these?
 
I'm a big fan of more interaction with barbarians. Right now, the barbarians are a savage hive-mind. I'd like to see individual city states that you can even interact diplomatically with, and try to annex to your borders peacefully. I believe it's possible -- since the AI for these city states does not need to be particularly clever or competitive.

The challenge would be teaching the major AI civilizations how to deal with these barbarian-city-states diplomatically... and balancing the amount of 'free stuff' allocated to these city-states. If they have too much loot, then players can make a killing just being 'barbarian hunters'.

Other than that, I think some restrictions on movement wouldn't be a bad thing, to slow down the game a touch. Mind you, if you do that too much then you basically outlaw war before 1000 BC. That ain't right. Finding a balance is hard.
 
Back
Top Bottom