As far as the barbarians are concerned, it'd be nice if you could limit the size of their cities and how far their culture can spread from a city. Also, it'd be good if the individual cities would attack each other, like the tribes in North America did on occasion. I think this would help with the terra type map. It would give the colonizing effort some challenge but not have the barbs be so large and powerful and make it more towards a historical situation.
With the civs, I would like to limit how far a civ's unit can go from it's cities early in the game. I just don't like the idea of playing an earth map and having Alexander knock on my door when it's 3000 BC and me playing England. As the eras progress, allow units to travel farther.
Another idea is to allow one city's surplus to be sent to another city. So, when you set up that city on that 2 tile island to get at all important resource, but there's not much in food resource, you can send the surplus from that city that has wheat, cows, and plenty of farmland.
Any ideas on these?
With the civs, I would like to limit how far a civ's unit can go from it's cities early in the game. I just don't like the idea of playing an earth map and having Alexander knock on my door when it's 3000 BC and me playing England. As the eras progress, allow units to travel farther.
Another idea is to allow one city's surplus to be sent to another city. So, when you set up that city on that 2 tile island to get at all important resource, but there's not much in food resource, you can send the surplus from that city that has wheat, cows, and plenty of farmland.
Any ideas on these?