Loaf Warden
(no party affiliation)
I think it was a great idea for them to divide the civs up into different cultural groups, but my opinion is that they didn't go far enough with it. Here are some ideas to make the groups more useful:
-Have a couple more. This is hardly an original idea, but it's good anyway. There needs to be an African cultural group (not to mention more Sub-Saharan African civs, such as the Songhai and the Ethiopians, but that's a topic for another thread), and I think it wouldn't hurt to divide up the Asian group into, say, 'East Asian' and 'Central Asian'.
-Make the look of the units depend on the cultural group. I'm not saying we need a bunch of different unit names or research paths (not for the epic game, anyway--heaven forbid!), but it would be neat to have a European swordsman look different from a Middle Eastern swordsman or a Native American swordsman, and so on. (Eye candy? Yeah, sure. But at least it's more useful eye candy, gamewise, than Wonder Movies or City View screens ever were. And it would help for modpacks and scenarios, too.)
-Have a pool of generic (era-specific, animated) leaderheads for each cultural group. This idea was posted by socralynnek as a solution to my problem of what break-away civs' leaders would look like after a revolution in my Provinces thread, but even if they don't implement even an iota of my Provinces model, having a generic leaderhead pool is still a good idea. It would make life easier for modders and scenario makers. Think of the possibilities! A 'Civs of Pre-Columbian America' modpack with a different Native American leaderhead for each civ. A 'Sengoku Jidai' scenario in which each clan's leader looks different, but they all look Asian. A 'Scramble For Africa' scenario where the African tribal leaders don't all look like Shaka. You get the idea.
-Allow us to set limits on the number of civs per culture group in each game. I had a game recently where every single civ was European. I found this absurd and irritating. On the screen where we're setting the parameters for our new game, we should be able to set a minimum and a maximum number for each culture group. For example, after the game I just mentioned, I might decide that's too many Europeans, and set a maximum of four European civs in my next game just to increase diversity. Or I might decide to set a minimum of two for all the groups to really make sure there's some variety. Of course you could still set some or all of them to random if you don't really care which groups are in your new game, but it would be nice to at least be able to set limits to make sure you can have whatever level of variety you desire without having to specifically say which individual civs you want to go up against.
-Have a couple more. This is hardly an original idea, but it's good anyway. There needs to be an African cultural group (not to mention more Sub-Saharan African civs, such as the Songhai and the Ethiopians, but that's a topic for another thread), and I think it wouldn't hurt to divide up the Asian group into, say, 'East Asian' and 'Central Asian'.
-Make the look of the units depend on the cultural group. I'm not saying we need a bunch of different unit names or research paths (not for the epic game, anyway--heaven forbid!), but it would be neat to have a European swordsman look different from a Middle Eastern swordsman or a Native American swordsman, and so on. (Eye candy? Yeah, sure. But at least it's more useful eye candy, gamewise, than Wonder Movies or City View screens ever were. And it would help for modpacks and scenarios, too.)
-Have a pool of generic (era-specific, animated) leaderheads for each cultural group. This idea was posted by socralynnek as a solution to my problem of what break-away civs' leaders would look like after a revolution in my Provinces thread, but even if they don't implement even an iota of my Provinces model, having a generic leaderhead pool is still a good idea. It would make life easier for modders and scenario makers. Think of the possibilities! A 'Civs of Pre-Columbian America' modpack with a different Native American leaderhead for each civ. A 'Sengoku Jidai' scenario in which each clan's leader looks different, but they all look Asian. A 'Scramble For Africa' scenario where the African tribal leaders don't all look like Shaka. You get the idea.
-Allow us to set limits on the number of civs per culture group in each game. I had a game recently where every single civ was European. I found this absurd and irritating. On the screen where we're setting the parameters for our new game, we should be able to set a minimum and a maximum number for each culture group. For example, after the game I just mentioned, I might decide that's too many Europeans, and set a maximum of four European civs in my next game just to increase diversity. Or I might decide to set a minimum of two for all the groups to really make sure there's some variety. Of course you could still set some or all of them to random if you don't really care which groups are in your new game, but it would be nice to at least be able to set limits to make sure you can have whatever level of variety you desire without having to specifically say which individual civs you want to go up against.