Piece of Cake
Chieftain
- Joined
- Jan 9, 2005
- Messages
- 12
Seriously. Navy SEALs as a unique unit? Give me a break.
To tell you the truth, when I heard that the developers had gone this way, I almost decided not to buy the game, believing that the game had been "dumbed down" and thrown to the first person shooter crowd. (But of course, I bought it anyway.)
Don't get me wrong. Like any patriotic, red-blooded American, I think special forces, including SEALs, are pretty cool. And no doubt they are very good at what they do. But what they do, and in particular what SEALs do, doesn't have any real application to Civ. Special forces, and particularly SEAL teams, aren't necessarily decisive instruments on a modern conventional battlefield. Their primary missions aren't to engage in direct actions. They don't engage in pitched battles (if they did, something must have gone wrong), and if they did, it certainly wouldn't be on anything larger than the company level. And they are never used in the strategic sense. So why did the developers include them?
Because the SOCOM crowd thinks they are cool. Sorry, but that's a sorry excuse for adding them as a unique unit, cool or not. As far as I am concerned, the Navy SEALs, badass or not, simply don't have the historical significance that many other military units or icons in American History have had. And the concept of a unique unit should be grounded in historical significance.
So now, as ridiculous as it sounds, I guess you get to assault and take whole cities defended by, say mechanized infantry (presumably on the divisional level), with a team of Navy SEALs. Now I don't insist on rigid adherence to reality, but this idea is so ridiculous that it borders on the comic.
Guess it gives a whole new meaning to the phrase GO NAVY - BEAT ARMY.
To tell you the truth, when I heard that the developers had gone this way, I almost decided not to buy the game, believing that the game had been "dumbed down" and thrown to the first person shooter crowd. (But of course, I bought it anyway.)
Don't get me wrong. Like any patriotic, red-blooded American, I think special forces, including SEALs, are pretty cool. And no doubt they are very good at what they do. But what they do, and in particular what SEALs do, doesn't have any real application to Civ. Special forces, and particularly SEAL teams, aren't necessarily decisive instruments on a modern conventional battlefield. Their primary missions aren't to engage in direct actions. They don't engage in pitched battles (if they did, something must have gone wrong), and if they did, it certainly wouldn't be on anything larger than the company level. And they are never used in the strategic sense. So why did the developers include them?
Because the SOCOM crowd thinks they are cool. Sorry, but that's a sorry excuse for adding them as a unique unit, cool or not. As far as I am concerned, the Navy SEALs, badass or not, simply don't have the historical significance that many other military units or icons in American History have had. And the concept of a unique unit should be grounded in historical significance.
So now, as ridiculous as it sounds, I guess you get to assault and take whole cities defended by, say mechanized infantry (presumably on the divisional level), with a team of Navy SEALs. Now I don't insist on rigid adherence to reality, but this idea is so ridiculous that it borders on the comic.
Guess it gives a whole new meaning to the phrase GO NAVY - BEAT ARMY.