Hi.
I've spent about half an hour searching for help on this topic, but either I'm no good at searching or it's not well covered.
When rushing during despotism or communism, I'd really like to know:
- How many shields do you get per pop. and does this vary? I've seen a figure suggesting 40 shields for the first one and then 20 for each additional population. This does not seem to match what I get although often it's pretty close.
I found it strange that in one game I found that my 6-pop. city could complete 35 shields with one pop, 55 shields with 2, 75 with 3 but NOT 95 with either 4 OR 5 pop. Does the cost go way up at a certain level? I can't seem to find a pattern to figure it out on my own. This other time I was unable to rush 24 shields in a 3 pop city. Go figure. And yes, I do know about the double cost when zero shields in the box, so that's not it.
- How does the unhappiness work? One unhappy citizen per rush job, or do they get even more unhappy if several pop. are used up in the rush? And for how long, 20 turns? 40?
Any help would be appreciated.
I've spent about half an hour searching for help on this topic, but either I'm no good at searching or it's not well covered.
When rushing during despotism or communism, I'd really like to know:
- How many shields do you get per pop. and does this vary? I've seen a figure suggesting 40 shields for the first one and then 20 for each additional population. This does not seem to match what I get although often it's pretty close.
I found it strange that in one game I found that my 6-pop. city could complete 35 shields with one pop, 55 shields with 2, 75 with 3 but NOT 95 with either 4 OR 5 pop. Does the cost go way up at a certain level? I can't seem to find a pattern to figure it out on my own. This other time I was unable to rush 24 shields in a 3 pop city. Go figure. And yes, I do know about the double cost when zero shields in the box, so that's not it.
- How does the unhappiness work? One unhappy citizen per rush job, or do they get even more unhappy if several pop. are used up in the rush? And for how long, 20 turns? 40?
Any help would be appreciated.