Units and buildings with progressive costs
Only the base production cost appears in the Civilopedia, but the production cost increment appears in the data files (units.xml or constructibles.xml) as "COST_PROGRESSION" parameters.
All values are reported as (base production cost + increment). In most cases (unless specified otherwise), the increment applies for any additional copy created (COST_PROGRESSION_PREVIOUS_COPIES in the data files).
Age-independent unit costs:
- Settler and UU replacements (50 + 20) * Note: Settler cost increments based on COST_PROGRESSION_NUM_SETTLEMENTS, so it includes conquered settlements. However, building a settler also increases the cost even before it goes on to settle a town.
- Trader, later age versions and UU replacements (40 + 20)
- Army commander (100 + 200) * Note: The free one you get at discipline counts, so the first one you build costs 300.
- Fleet commander (120 + 240)
- Squadron commander (140 + 140)
- Carrier commander (160 + 160)
Age-specific unit costs:
- Antiquity great people (30 + 30)
- Exploration great people (130 + 40)
- Exploration physician from plague crisis (100 + 20)
- Modern great people (290 + 50)
- Modern explorer (400 + 400)
Walls by age: * Note: Walls use COST_PROGRESSION_PREVIOUS_COPIES_CITY, which must mean they only increase on a per-city basis, but tbh I haven't played with them
- Ancient walls (60 + 20)
- Medieval walls (150 + 20)
- Defense fortifications (500 + 20)
Only the base production cost appears in the Civilopedia, but the production cost increment appears in the data files (units.xml or constructibles.xml) as "COST_PROGRESSION" parameters.
All values are reported as (base production cost + increment). In most cases (unless specified otherwise), the increment applies for any additional copy created (COST_PROGRESSION_PREVIOUS_COPIES in the data files).
Age-independent unit costs:
- Settler and UU replacements (50 + 20) * Note: Settler cost increments based on COST_PROGRESSION_NUM_SETTLEMENTS, so it includes conquered settlements. However, building a settler also increases the cost even before it goes on to settle a town.
- Trader, later age versions and UU replacements (40 + 20)
- Army commander (100 + 200) * Note: The free one you get at discipline counts, so the first one you build costs 300.
- Fleet commander (120 + 240)
- Squadron commander (140 + 140)
- Carrier commander (160 + 160)
Age-specific unit costs:
- Antiquity great people (30 + 30)
- Exploration great people (130 + 40)
- Exploration physician from plague crisis (100 + 20)
- Modern great people (290 + 50)
- Modern explorer (400 + 400)
Walls by age: * Note: Walls use COST_PROGRESSION_PREVIOUS_COPIES_CITY, which must mean they only increase on a per-city basis, but tbh I haven't played with them
- Ancient walls (60 + 20)
- Medieval walls (150 + 20)
- Defense fortifications (500 + 20)