[GS] Something causing localizedtext not to be used.

ChrisWJN

Chieftain
Joined
Mar 12, 2019
Messages
43
Location
Canada
Something is causing my mod to just read every name, description, etc as LOC_.... instead of the string I define it as in my text file. I have no idea what the problem could be, this has never happened to me before.
Here is my localizedtext:
Code:
insert into LocalizedText (Tag, Language, Text)
values ('LOC_CWJN_CIV_ALDMERI_NAME', 'en_US', 'Aldmeri Dominion'),
       ('LOC_CWJN_CIV_ALDMERI_DESCRIPTION', 'en_US', 'Aldmeri Dominion'),
       ('LOC_CWJN_CIV_ALDMERI_ADJECTIVE', 'en_US', 'Dominion'),
       ('LOC_CIVINFO_ALDMERI_LOCATION', 'en_US', 'Tamriel'),
       ('LOC_CIVINFO_ALDMERI_SIZE', 'en_US', 'Unknown'),
       ('LOC_CIVINFO_ALDMERI_POPULATION', 'en_US', 'Unknown'),
       ('LOC_CIVINFO_ALDMERI_CAPITAL', 'en_US', 'Alinor'),
       --LEADERS--
       ('LOC_CWJN_LEADER_AYRENN_NAME', 'en_US', 'Ayrenn Arana Aldmeri'),
       --TRAITS--
       ('LOC_CWJN_TRAIT_AYRENN_NAME', 'en_US', 'Elven Grace'),
       ('LOC_CWJN_TRAIT_AYRENN_DESCRIPTION', 'en_US', 'Units built by cities that have greater than 7[ICON_CITIZEN] population can move through forest and jungle without movement penalties.'),
       ('LOC_CWJN_TRAIT_ALDMERI_NAME', 'en_US', 'The Summerset Isle'),
       ('LOC_CWJN_TRAIT_ALDMERI_DESCRIPTION', 'en_US', 'Grassland tiles yield +1[ICON_PRODUCTION]. Bosmer Camps and Pastures provide an extra +1[ICON_AMENITIES]. Wonders built on grassland receive a 25% boost to production.'),
       --UNITS--
       ('LOC_CWJN_UNIT_GILDED_ARCHER_NAME', 'en_US', 'Gilded Elfish Archer'),
       ('LOC_CWJN_UNIT_GILDED_ARCHER_DESCRIPTION', 'en_US', 'Unique unit that replaces the Machine Gun. Unlocked at the Chemistry technology. Requires [ICON_RESOURCE_NITER] to build.'),
       --PROMOTIONS--
       ('LOC_CWJN_PROMOTION_CLASS_ELF_NAME', 'en_US', 'Elf'),
       ('LOC_PROMOTION_OVERDRAW_NAME', 'en_US', 'Overdraw'),
       ('LOC_PROMOTION_OVERDRAW_DESCRIPTION', 'en_US', '+7[ICON_STRENGTH] Combat Strength.'),
       ('LOC_PROMOTION_POWER_SHOT_NAME', 'en_US', 'Power Shot'),
       ('LOC_PROMOTION_POWER_SHOT_DESCRIPTION', 'en_US', '+7[ICON_STRENGTH] Combat Strength.'),
       ('LOC_PROMOTION_POISON_TIPPED_ARROWS_NAME', 'en_US', 'Poison Tipped Arrows'),
       ('LOC_PROMOTION_POISON_TIPPED_ARROWS_DESCRIPTION', 'en_US', '+5[ICON_STRENGTH] Combat Strength against damaged units.'),
       ('LOC_PROMOTION_CRITICAL_SHOT_DESCRIPTION', 'en_US', 'Critical Shot'),
       ('LOC_PROMOTION_CRITICAL_SHOT_DESCRIPTION', 'en_US', '+5[ICON_STRENGTH] Combat Strength against full health units.'),
       ('LOC_PROMOTION_MAGIC_NAME', 'en_US', 'Restoration Magic'),
       ('LOC_PROMOTION_MAGIC_DESCRIPTION', 'en_US', 'Heal bonus hp per turn.'),
       ('LOC_PROMOTION_HUNTER_DISCIPLINE_NAME', 'en_US', 'Hunter''s Discipline'),
       ('LOC_PROMOTION_HUNTER_DISCIPLINE_DESCRIPTION', 'en_US', 'Can move after attacking.'),
       ('LOC_PROMOTION_EAGLE_EYE_NAME', 'en_US', 'Eagle Eye'),
       ('LOC_PROMOTION_EAGLE_EYE_DESCRIPTION', 'en_US', '+1[ICON_RANGE] Range.'),
       --PREVIEW--
       --IMPROVEMENTS--
       ('LOC_CWJN_IMPROVEMENT_BOSMER_CAMP_NAME', 'en_US', 'Bosmer Camp'),
       ('LOC_CWJN_IMPROVEMENT_BOSMER_CAMP_DESCRIPTION', 'en_US', 'Unique improvement for the Aldmeri Dominion that replaces the camp. +1[ICON_PRODUCTION], +1[ICON_FOOD], +2[ICON_GOLD]. +1[ICON_GOLD] for each adjacent district, +1[ICON_FOOD][ICON_PRODUCTION] for every 2 adjacent forest or jungle tiles. Provides all districts with standard adjacency bonuses.');
       --BUILDINGS--
       --DISTRICTS--
       --PROJECTS--
       --RESOURCES--
Any help would be greatly appreciated.
 
Code:
       ('LOC_PROMOTION_CRITICAL_SHOT_DESCRIPTION', 'en_US', 'Critical Shot'),
       ('LOC_PROMOTION_CRITICAL_SHOT_DESCRIPTION', 'en_US', '+5[ICON_STRENGTH] Combat Strength against full health units.'),
Attempt to define the same combination of 'Tag' and 'Language'.

Database.log should be showing a unique constraint error with a message-leader of "[Localization]"
 
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