Something is causing my mod to just read every name, description, etc as LOC_.... instead of the string I define it as in my text file. I have no idea what the problem could be, this has never happened to me before.
Here is my localizedtext:
Any help would be greatly appreciated.
Here is my localizedtext:
Code:
insert into LocalizedText (Tag, Language, Text)
values ('LOC_CWJN_CIV_ALDMERI_NAME', 'en_US', 'Aldmeri Dominion'),
('LOC_CWJN_CIV_ALDMERI_DESCRIPTION', 'en_US', 'Aldmeri Dominion'),
('LOC_CWJN_CIV_ALDMERI_ADJECTIVE', 'en_US', 'Dominion'),
('LOC_CIVINFO_ALDMERI_LOCATION', 'en_US', 'Tamriel'),
('LOC_CIVINFO_ALDMERI_SIZE', 'en_US', 'Unknown'),
('LOC_CIVINFO_ALDMERI_POPULATION', 'en_US', 'Unknown'),
('LOC_CIVINFO_ALDMERI_CAPITAL', 'en_US', 'Alinor'),
--LEADERS--
('LOC_CWJN_LEADER_AYRENN_NAME', 'en_US', 'Ayrenn Arana Aldmeri'),
--TRAITS--
('LOC_CWJN_TRAIT_AYRENN_NAME', 'en_US', 'Elven Grace'),
('LOC_CWJN_TRAIT_AYRENN_DESCRIPTION', 'en_US', 'Units built by cities that have greater than 7[ICON_CITIZEN] population can move through forest and jungle without movement penalties.'),
('LOC_CWJN_TRAIT_ALDMERI_NAME', 'en_US', 'The Summerset Isle'),
('LOC_CWJN_TRAIT_ALDMERI_DESCRIPTION', 'en_US', 'Grassland tiles yield +1[ICON_PRODUCTION]. Bosmer Camps and Pastures provide an extra +1[ICON_AMENITIES]. Wonders built on grassland receive a 25% boost to production.'),
--UNITS--
('LOC_CWJN_UNIT_GILDED_ARCHER_NAME', 'en_US', 'Gilded Elfish Archer'),
('LOC_CWJN_UNIT_GILDED_ARCHER_DESCRIPTION', 'en_US', 'Unique unit that replaces the Machine Gun. Unlocked at the Chemistry technology. Requires [ICON_RESOURCE_NITER] to build.'),
--PROMOTIONS--
('LOC_CWJN_PROMOTION_CLASS_ELF_NAME', 'en_US', 'Elf'),
('LOC_PROMOTION_OVERDRAW_NAME', 'en_US', 'Overdraw'),
('LOC_PROMOTION_OVERDRAW_DESCRIPTION', 'en_US', '+7[ICON_STRENGTH] Combat Strength.'),
('LOC_PROMOTION_POWER_SHOT_NAME', 'en_US', 'Power Shot'),
('LOC_PROMOTION_POWER_SHOT_DESCRIPTION', 'en_US', '+7[ICON_STRENGTH] Combat Strength.'),
('LOC_PROMOTION_POISON_TIPPED_ARROWS_NAME', 'en_US', 'Poison Tipped Arrows'),
('LOC_PROMOTION_POISON_TIPPED_ARROWS_DESCRIPTION', 'en_US', '+5[ICON_STRENGTH] Combat Strength against damaged units.'),
('LOC_PROMOTION_CRITICAL_SHOT_DESCRIPTION', 'en_US', 'Critical Shot'),
('LOC_PROMOTION_CRITICAL_SHOT_DESCRIPTION', 'en_US', '+5[ICON_STRENGTH] Combat Strength against full health units.'),
('LOC_PROMOTION_MAGIC_NAME', 'en_US', 'Restoration Magic'),
('LOC_PROMOTION_MAGIC_DESCRIPTION', 'en_US', 'Heal bonus hp per turn.'),
('LOC_PROMOTION_HUNTER_DISCIPLINE_NAME', 'en_US', 'Hunter''s Discipline'),
('LOC_PROMOTION_HUNTER_DISCIPLINE_DESCRIPTION', 'en_US', 'Can move after attacking.'),
('LOC_PROMOTION_EAGLE_EYE_NAME', 'en_US', 'Eagle Eye'),
('LOC_PROMOTION_EAGLE_EYE_DESCRIPTION', 'en_US', '+1[ICON_RANGE] Range.'),
--PREVIEW--
--IMPROVEMENTS--
('LOC_CWJN_IMPROVEMENT_BOSMER_CAMP_NAME', 'en_US', 'Bosmer Camp'),
('LOC_CWJN_IMPROVEMENT_BOSMER_CAMP_DESCRIPTION', 'en_US', 'Unique improvement for the Aldmeri Dominion that replaces the camp. +1[ICON_PRODUCTION], +1[ICON_FOOD], +2[ICON_GOLD]. +1[ICON_GOLD] for each adjacent district, +1[ICON_FOOD][ICON_PRODUCTION] for every 2 adjacent forest or jungle tiles. Provides all districts with standard adjacency bonuses.');
--BUILDINGS--
--DISTRICTS--
--PROJECTS--
--RESOURCES--